I have two animations xml file, i use these in java class. I want my animation repeats 1000 msec. I write this code but when i run this program, animation not repeat. I use Timer in repeatAnim() function but i think this is not work in 1000msec.
relative.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/linearLayout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<TextView
android:id="@+id/txt1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/txt1"
></TextView>
<ImageButton
android:id="@+id/btn2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/pic1"
android:layout_gravity="center"/>
</LinearLayout>
SwitchClass.java:
public class SwitchClass extends Activity implements AnimationListener{
Animation animation1;
Animation animation2;
boolean frontButton=true;
ImageButton btn;
Timer timer;
TimerTask mTimerTask;
Handler handler=new Handler();
boolean repeat=true;
@Override
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.relative);
animation1=AnimationUtils.loadAnimation(this, R.anim.to_middle);
animation1.setAnimationListener(this);
animation2=AnimationUtils.loadAnimation(this, R.anim.from_middle);
animation2.setAnimationListener(this);
btn=(ImageButton)findViewById(R.id.btn2);
btn.setOnClickListener(onClickListener);
repeatAnimation();
repeatAnim();
}
private OnClickListener onClickListener=new OnClickListener(){
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
Intent intent=new Intent(SwitchClass.this,AnimClass.class);
startActivity(intent);
}
};
@Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
if(animation==animation1){
if(frontButton){
btn.setImageResource(R.drawable.pic2);
}
else{
btn.setImageResource(R.drawable.pic1);
}
btn.clearAnimation();
btn.setAnimation(animation2);
btn.startAnimation(animation2);
}
else{
frontButton=!frontButton;
btn.setEnabled(true);
}
}
@Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
public void repeatAnim(){
timer=new Timer();
mTimerTask=new TimerTask(){
public void run(){
handler.post(new Runnable(){
public void run(){
repeatAnimation();
}
});
}
};
timer.schedule(mTimerTask, 1000);
}
public void repeatAnimation(){
btn.setEnabled(false);
btn.clearAnimation();
btn.setAnimation(animation1);
btn.startAnimation(animation1);
}
}
Thanks for advise.Cheers
why not just use handler.postDelayed(runnable, delay) instead of using a timer?
Also, try using animation1.startNow() after setting the animation on the button, and call btn.invalidate() after setting the animation to redraw the view
What about to use use
Handler
, see below:where
mRunnable
is your task:First time you call
postDelayed
and invokenew Runnable()
. After, if you want to continue, call the same method intorun()