I'm trying to have a value who is between 0 and the size of my screen. So i did it like this :
let sizeX = Int(CGRectGetMaxX(self.frame))
let sizeY = Int(CGRectGetMaxY(self.frame))
var randomX = CGFloat(arc4random()) % sizeX
var randomY = CGFloat(arc4random()) % sizeY
self.touchButton.position = CGPointMake(randomX, randomY)
I have this error : could not find an overload for '%' that accepts the supplied arguments
I need this to randomize the position of an SkSpriteNode, maybe is there a better solution ?
Thank you
this should do it
Use this instead. Also tested it.
Convert the value that
arc4random()
returns to an Int and then convert the whole expression to a CGFloat: