Invalidating NSTimer

2019-07-14 21:08发布

I have 4 NSTimers objects in my app , that make requests to a rest URL every few seconds.

On clicking of a particular button I want to stop the timer so that it stops polling and on click of another button I want to resume polling.

I have tried invalidate for all timers but does not work.

NOTE: All timers are in different class and I'm trying to invalidate the timers in another class Any help will be appreciated , thank you.

class NotificationViewController:UIViewController {
    var timer:NSTimer?
    getEvents(){
    if((timer == nil)) {
        timer = NSTimer.scheduledTimerWithTimeInterval(20.0, target: self, selector: Selector("getEvents"), userInfo: nil, repeats: true)
    }
  }
}

In another class I'm doing this on click of a button

class Menu:UIViewController {

    @IBAction func buttonTapped(sender: UIButton) {
        self.notify.timer?.invalidate()
        self.notify.timer = nil
    }
}

3条回答
做个烂人
2楼-- · 2019-07-14 21:40

It seems that you are losing the original reference to the timers. One possible evil solution, is to keep the reference across the app. You can do that using struct :

struct Timers {
   static var firstTimer = NSTimer()
   static var secondTimer = NSTimer()
   static var thirdTimer = NSTimer()
   static var fourthTimer = NSTimer()
}

This way you could access the timer from anywhere in the program:

Timers.firstTimer.invalidate()
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Animai°情兽
3楼-- · 2019-07-14 21:41
  1. Cancelling the timer:

    if (timer.isValid()) { timer.invalidate() }

    timer = nil;

  2. Just debug you app and check where you are not releasing the timer.

  3. Bear in mind, that timer retains it's target, so if you want to release the target, you will need to release the timer as well, or you can write your own timer with week reference to the target.

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成全新的幸福
4楼-- · 2019-07-14 21:44

Try to create a separate NotificationTimer class and used its shared object all over the project like this way.

class NotificationTimer: NSObject {

    var timer1: NSTimer?
    var timer2: NSTimer?
    var timer3: NSTimer?
    var timer4: NSTimer?

    static let sharedManager = NotificationTimer()

    func getEvents(){
        print("Fired")
        if (timer1 == nil){
            timer1 = NSTimer.scheduledTimerWithTimeInterval(20.0, target: self, selector: Selector("methodYouWantToCall"), userInfo: nil, repeats: true)
        }
    }    
}

Now call this timer1 object inside any ViewController like this way.

let notificationTimer = NotificationTimer.sharedManager
notificationTimer.timer1?.invalidate()

Or call that method like this way

NotificationTimer.sharedManager().getEvents()
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