I am trying to make a chat-looking window in pygame 3.6, I just updated my MacBook to version 10.13.6, before I did this it worked perfectly but after I get the message: Illegal instruction: 4.
Code
import pygame
from pygame.locals import *
import pygame.gfxdraw
pygame.init()
window_width=360
window_height=640
animation_increment=10
clock_tick_rate=20
size = (window_width, window_height)
screen = pygame.display.set_mode(size)
black = (0,0,0)
grey = (220,220,220)
shadow = (0, 255, 0, 100)
pygame.display.set_caption("BrAIn")
dead=False
clock = pygame.time.Clock()
background_image = pygame.image.load("background.png").convert()
micro = pygame.image.load("microphone.png")
PF = pygame.image.load("BrAIn.png")
while(dead==False):
for event in pygame.event.get():
if event.type == pygame.QUIT:
dead = True
font = pygame.font.Font("Impact copy.ttf", 52)
text = font.render('BrAIn', True, (0,0,0))
screen.blit(background_image, [0, 0])
pygame.gfxdraw.hline(screen, 0, 360, 40, shadow)
pygame.draw.line(screen, black, [0,62], [360,62], 2)
pygame.draw.line(screen, grey, [0,30], [360,30], 62)
pygame.draw.line(screen, grey, [0,620],[360,620],75)
pygame.draw.line(screen, black, [0,583], [360,583], 2)
screen.blit(micro, [152, 587])
screen.blit(PF, [-5, -7])
screen.blit(text, [125,0])
pygame.display.flip()
clock.tick(clock_tick_rate)
Python 3.6 (and 2.7) also crashes after running this.
Although "removing pygame.init()" isn't really much of an answer and I would like to know why it does this and how to permanently fix this, I have found a way to 'fix' this problem. I removed the
pygame.init()
command, which gave me the error:pygame.error: font not initialized
. This is pretty obvious because then you haven't initialized the engine where the fonts are. There is another way without usingpygame.init()
without getting this error (as many of you are aware I think), this is by usingpygame.font.init()
. I tried replacing pygame.init() by pygame.font.init() and finally my program worked like it used to. I would still very much like to know why and how this error is made, how to permanently get rid of it and what difference there is betweenpygame.font.init()
andpygame.init()
but this is a temporary answer for me.