Default parameters with C++ constructors [closed]

2019-01-10 02:56发布

Is it good practice to have a class constructor that uses default parameters, or should I use separate overloaded constructors? For example:

// Use this...
class foo  
{
private:
    std::string name_;
    unsigned int age_;
public:
    foo(const std::string& name = "", const unsigned int age = 0) :
        name_(name),
        age_(age)
    {
        ...
    }
};

// Or this?
class foo  
{
private:
    std::string name_;
    unsigned int age_;
public:
    foo() :
    name_(""),
    age_(0)
{
}

foo(const std::string& name, const unsigned int age) :
        name_(name),
        age_(age)
    {
        ...
    }
};

Either version seems to work, e.g.:

foo f1;
foo f2("Name", 30);

Which style do you prefer or recommend and why?

12条回答
SAY GOODBYE
2楼-- · 2019-01-10 03:39

Sam's answer gives the reason that default arguments are preferable for constructors rather than overloading. I just want to add that C++-0x will allow delegation from one constructor to another, thereby removing the need for defaults.

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ゆ 、 Hurt°
3楼-- · 2019-01-10 03:42

Matter of style, but as Matt said, definitely consider marking constructors with default arguments which would allow implicit conversion as 'explicit' to avoid unintended automatic conversion. It's not a requirement (and may not be preferable if you're making a wrapper class which you want to implicitly convert to), but it can prevent errors.

I personally like defaults when appropriate, because I dislike repeated code. YMMV.

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贼婆χ
4楼-- · 2019-01-10 03:43

One more thing to consider is whether or not the class could be used in an array:

foo bar[400];

In this scenario, there is no advantage to using the default parameter.

This would certainly NOT work:

foo bar("david", 34)[400]; // NOPE
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男人必须洒脱
5楼-- · 2019-01-10 03:45

If creating constructors with arguments is bad (as many would argue), then making them with default arguments is even worse. I've recently started to come around to the opinion that ctor arguments are bad, because your ctor logic should be as minimal as possible. How do you deal with error handling in the ctor, should somebody pass in an argument that doesn't make any sense? You can either throw an exception, which is bad news unless all of your callers are prepared to wrap any "new" calls inside of try blocks, or setting some "is-initialized" member variable, which is kind of a dirty hack.

Therefore, the only way to make sure that the arguments passed into the initialization stage of your object is to set up a separate initialize() method where you can check the return code.

The use of default arguments is bad for two reasons; first of all, if you want to add another argument to the ctor, then you are stuck putting it at the beginning and changing the entire API. Furthermore, most programmers are accustomed to figuring out an API by the way that it's used in practice -- this is especially true for non-public API's used inside of an organization where formal documentation may not exist. When other programmers see that the majority of the calls don't contain any arguments, they will do the same, remaining blissfully unaware of the default behavior your default arguments impose on them.

Also, it's worth noting that the google C++ style guide shuns both ctor arguments (unless absolutely necessary), and default arguments to functions or methods.

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我欲成王,谁敢阻挡
6楼-- · 2019-01-10 03:49

One thing bothering me with default parameters is that you can't specify the last parameters but use the default values for the first ones. For example, in your code, you can't create a Foo with no name but a given age (however, if I remember correctly, this will be possible in C++0x, with the unified constructing syntax). Sometimes, this makes sense, but it can also be really awkward.

In my opinion, there is no rule of thumb. Personnaly, I tend to use multiple overloaded constructors (or methods), except if only the last argument needs a default value.

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在下西门庆
7楼-- · 2019-01-10 03:52

Either approach works. But if you have a long list of optional parameters make a default constructor and then have your set function return a reference to this. Then chain the settors.

class Thingy2
{
public:
    enum Color{red,gree,blue};
    Thingy2();

    Thingy2 & color(Color);
    Color color()const;

    Thingy2 & length(double);
    double length()const;
    Thingy2 & width(double);
    double width()const;
    Thingy2 & height(double);
    double height()const;

    Thingy2 & rotationX(double);
    double rotationX()const;
    Thingy2 & rotatationY(double);
    double rotatationY()const;
    Thingy2 & rotationZ(double);
    double rotationZ()const;
}

main()
{
    // gets default rotations
    Thingy2 * foo=new Thingy2().color(ret)
        .length(1).width(4).height(9)
    // gets default color and sizes
    Thingy2 * bar=new Thingy2()
        .rotationX(0.0).rotationY(PI),rotationZ(0.5*PI);
    // everything specified.
    Thingy2 * thing=new Thingy2().color(ret)
        .length(1).width(4).height(9)
        .rotationX(0.0).rotationY(PI),rotationZ(0.5*PI);
}

Now when constructing the objects you can pick an choose which properties to override and which ones you have set are explicitly named. Much more readable :)

Also, you no longer have to remember the order of the arguments to the constructor.

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