Concerned about the size of my Aggregate Root [clo

2019-07-12 12:30发布

I am new to DDD and have a concern about the size of my Aggregate Root. The object graph is like the image below. (They are collections). The problem is all of the entities depend on the state of the AggregateRoot (Event). My question is: how do I break the aggregate into smaller aggregates? It's like I have a "God" like aggregate root that just manages everything.

This is very simplistic view of my domain:

enter image description here

and these are the rules:

  • An event has a number of different states. (implemented state design pattern here).
  • An event has a collection of sessions. (but only 1 can be active at a time and only if the event is in the correct state).
  • A session has two states: Active and Ended.
  • A session has a collection of Guests.
  • A session has a collection of photos. (Maximum of 10).
  • When a session is deleted. It should delete all its children.
  • When a session has ended and a photo is deleted it should check to see if there are any other photos that belong to the session. If not it should also delete the session.
  • When a session has ended and a photo is deleted sometimes it should throw an exception depending on the state of the event.
  • When a session is active and a photo is deleted. It should not worry about whether or not the session has any other photos or not.
  • When a session ends it must have at least 1 photo and at least 1 guest.
  • A photo can be updated but only if the event is in the right state.
  • When an event is deleted it should delete all its children.

Edit: I have divided the 1 aggregate into smaller aggregates so that Event, Session and Photo are all ARs. The issues is a session needs to perform a check on the Event AR before starting. Is it perfectly ok to inject an event object into the sessions start method Session.Start(Event @event) or will I have concurrency issues as outlined in some of the comments?

1条回答
Juvenile、少年°
2楼-- · 2019-07-12 13:20

As a first step, the following 3 articles will be invaluable: http://dddcommunity.org/library/vernon_2011/

With DDD you are splitting the entities up in to boundaries where the state is valid after a single operation from an external source completes (i.e. a method call).

Think in terms of the business problem you are trying to solve - you have used the word delete a lot...

Does delete even have a place in the wording of the business experts for whom you are designing the system? Thinking in terms of the real world and not database infrastructure, unless you can create a time machine to travel back in time and stop an event from starting and therefore change history, the word delete has no real world analogy.

If you are forcing yourself to delete children on delete, that means that operation would need to become a transaction so things that may not make sense to sit inside the aggregate root are forced too (so that the state of the entity and all its children can be controlled and assured to be valid once the method call completes). Yes there are things where you can do with a transaction across multiple aggregate roots, but these are very rare situations and to be avoided if possible.

Eventual consistency is used as an alternative to transactions and reduce complexity, if you speak to the person for whom the system is being designed, you will probably find that a delay of seconds or minutes is more than acceptable. This is plenty of time to fire off an event, to which some other business logic is listening and takes necessary action. Using eventual consistency removes the headaches that come with transactions.

Photos could take up a lot of storage yes, so you would probably need a cleanup mechanism that runs after an event is marked as finished. I would probably fire off an event once the session is marked closed, a different system somewhere else would listen for this event and after 1 year (or whatever makes sense for you) remove this from a server... assuming you used an array of string[10] for your URLs.

If this is the maximum extent of your business logic, then don't only focus on DDD, it seems like this could be a good fit for Entity Framework which is essentially CRUD and has cascade deletes built in.

Edits answer

What is a photo, does it contain attributes? Is it not instead something like a Url to a photo, or a path to a picture file?

I'm not yet thinking of databases, that should be the very last thing that is thought of and the solution should be database/technology agnostic. I see the rules as:

  • An event has many sessions.
  • A Session has the following states: NotStarted, Started and Ended.
  • A Session has a collection of Guests, I'm going to assume these are unique (in that two guests with the same name are not the same, so a guest should be an aggregate root).
  • An Event has one active Session.
  • When there are no active Sessions, an Event can be marked as Finished.
  • No Sessions can be started once an Event is marked as Finished.
  • A session has a collection of up to 10 photos.
  • When a session has ended, a photo cannot be removed.
  • A Session can not start if there are no Guests A Session can not end if there are no Photos.

You cannot return the Session directly, as a user of your code may call Start() on the session, you will need someway of checking with the Event that this cannot be started, so you can chain up to the root this is why I pass in the event to the Session. If you don't like this way, then just put the methods that manipulate the Session on the Event (so everything is accessed via the Event, which is enforcing all the rules).

In the simplest case, I see the photo as a string (value object) in the Session entity. As a first stab I would do something like this:

// untested, do not know if will compile!
public class Event
{
    List<Session> sessions = new List<Session>();

    bool isEventClosed = false;

    EventId NewSession(string description, string speaker)
    {
        if(isEventClosed==true) 
            throw new InvalidOperationException("cannot add session to closed event");

        // create a new session, what will you use for identity, string, guid etc
        var sessionId = new SessionId(); // in this case autogenerate a guid inside this class

        this.sessions.Add(new Session(sessionId, description, speaker));
    }

    Session GetSession(EventId id)
    {
        reutrn this.sessions.FirstOrDefault(x => x.id == id);
    }   

    bool CanStartSession(Session session)
    {
        // TO DO: do a check session is in our array!!
        if(this.isEventClosed == true)
            return false;

        foreach(var session in sessions)
        {
            if(session.IsStarted()==true)
                return false;
        }
        return true;
    }
}

public class Session
{
    List<GuestId> guests = new List<GuestId>(); // list of guests
    List<string> photoUrls = new List<string>(); // strings to photo urls
    readonly SessionId id;
    DateTime started = null;
    DateTime ended = null;
    readonly Event parentEvent;

    public Session(Event parent, SessionId id, string description, string speaker)
    {
        this.id = id;
        this.parentEvent = parent;
        // store all the other params
    }

    void AddGuest(GuestId guestId)
    {
        this.guests.Add(guestId);
    }

    void RemoveGuest(GuestId guestId)
    {
        if(this.IsEnded())
             throw new InvalidOperationException("cannot remove guest after event has ended");
    }

    void AddPhoto(string url)
    {
        if(this.photos.Count>10)
            throw new InvalidOperationException("cannot add more than 10 photos");

        this.photos.Add(url);
    }

    void Start()
    {
        if(this.guests.Count == 0)
            throw new InvalidOperationException("cant start session without guests");

        if(CanBeStarted())
            throw new InvalidOperationException("already started");

        if(this.parentEvent.CanStartSession()==false)
            throw new InvalidOperationException("another session at our event is already underway or the event is closed");

        this.started = DateTime.UtcNow;     
    }

    void End()
    {
        if(IsEnded()==true)
            throw new InvalidOperationException("session already ended");

        if(this.photos.length==0)
            throw new InvalidOperationException("cant end session without photos");

        this.ended = DateTime.UtcNow;

        // can raise event here that session has ended, see mediator/event-hander pattern
    }

    bool CanBeStarted()
    {
        return (IsStarted()==false && IsEnded()==false);
    }

    bool IsStarted()
    {
        return this.started!=null;
    }

    bool IsEnded()
    {
        return this.ended!=null;
    }   
}

No warranty on the above, and may well need to change over time as the understanding evolves and as you see better ways to re-factor the code.

A guest cannot be removed once a session has ended - this logic has been added with a simple test.

Talk about deletion of guests and leaving sessions with 0 guests - you have stated that guests cannot be removed once an event has ended... by allowing that to happen at any point would be in violation of that business rule, so it can't ever happen, ever. Besides, using the term to delete a person in your problem space makes no sense as people cannot be deleted, they existed and will always have a record that they existed. This database term delete belongs in the database, not in this domain model as you have described it.

Is this.parentEvent.CanStartSession()==false safe? No it is not multithread safe, but commands would be ran independently, perhaps in parallel, each in their own thread:

void HandleStartSessionCommand(EventId eventId, SessionId sessionId)
{
    // repositories etc, have been provided in constructor
    var event = repository.GetById(eventId);
    var session = event.GetSession(sessionId);
    session.Start();
    repository.Save(session);
}

If we were using event sourcing then inside the repository it is writing the stream of changed events in a transaction, and the aggregate root's current version is used so we can detect any changes. So in terms of event sourcing, a change to the Session would indeed be a change to its parent aggregate root, since it doesn't make sense to refer to a Session event in its own right (it will always be a Event event, it cannot exist independently). Obviously the code I have given in my example is not event sourced but could be written as so.

If event sourcing is not used then depending on the transaction implementation, you could wrap the command handler in a transaction as a cross cutting concern:

public TransactionalCommandHandlerDecorator<TCommand>
    : ICommandHandler<TCommand>
{
    private ICommandHandler<TCommand> decoratedHandler;

    public TransactionalCommandHandlerDecorator(
        ICommandHandler<TCommand> decoratedHandler)
    {
        this.decoratedHandler = decoratedHandler;
    }

    public void Handle(TCommand command)
    {
        using (var scope = new TransactionScope())
        {
            this.decoratedHandler.Handle(command);
            scope.Complete();
        }
    }
}

In short, we are using the infrastructure implementation to provide concurrency safety.

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