Cross-thread operation not valid: Control accessed

2018-12-30 22:45发布

I have a scenario. (Windows Forms, C#, .NET)

  1. There is a main form which hosts some user control.
  2. The user control does some heavy data operation, such that if I directly call the UserControl_Load method the UI become nonresponsive for the duration for load method execution.
  3. To overcome this I load data on different thread (trying to change existing code as little as I can)
  4. I used a background worker thread which will be loading the data and when done will notify the application that it has done its work.
  5. Now came a real problem. All the UI (main form and its child usercontrols) was created on the primary main thread. In the LOAD method of the usercontrol I'm fetching data based on the values of some control (like textbox) on userControl.

The pseudocode would look like this:

CODE 1

UserContrl1_LoadDataMethod()
{
    if (textbox1.text == "MyName") // This gives exception
    {
        //Load data corresponding to "MyName".
        //Populate a globale variable List<string> which will be binded to grid at some later stage.
    }
}

The Exception it gave was

Cross-thread operation not valid: Control accessed from a thread other than the thread it was created on.

To know more about this I did some googling and a suggestion came up like using the following code

CODE 2

UserContrl1_LoadDataMethod()
{
    if (InvokeRequired) // Line #1
    {
        this.Invoke(new MethodInvoker(UserContrl1_LoadDataMethod));
        return;
    }

    if (textbox1.text == "MyName") // Now it wont give an exception
    {
    //Load data correspondin to "MyName"
        //Populate a globale variable List<string> which will be binded to grid at some later stage
    }
}

BUT BUT BUT... it seems I'm back to square one. The Application again become nonresponsive. It seems to be due to the execution of line #1 if condition. The loading task is again done by the parent thread and not the third that I spawned.

I don't know whether I perceived this right or wrong. I'm new to threading.

How do I resolve this and also what is the effect of execution of Line#1 if block?

The situation is this: I want to load data into a global variable based on the value of a control. I don't want to change the value of a control from the child thread. I'm not going to do it ever from a child thread.

So only accessing the value so that the corresponding data can be fetched from the database.

20条回答
不流泪的眼
2楼-- · 2018-12-30 23:09

You only want to use Invoke or BeginInvoke for the bare minimum piece of work required to change the UI. Your "heavy" method should execute on another thread (e.g. via BackgroundWorker) but then using Control.Invoke/Control.BeginInvoke just to update the UI. That way your UI thread will be free to handle UI events etc.

See my threading article for a WinForms example - although the article was written before BackgroundWorker arrived on the scene, and I'm afraid I haven't updated it in that respect. BackgroundWorker merely simplifies the callback a bit.

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浅入江南
3楼-- · 2018-12-30 23:09

You need to look at the Backgroundworker example:
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx Especially how it interacts with the UI layer. Based on your posting, this seems to answer your issues.

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临风纵饮
4楼-- · 2018-12-30 23:09

Same question : how-to-update-the-gui-from-another-thread-in-c

Two Ways:

  1. Return value in e.result and use it to set yout textbox value in backgroundWorker_RunWorkerCompleted event

  2. Declare some variable to hold these kind of values in a separate class (which will work as data holder) . Create static instance of this class adn you can access it over any thread.

Example:

public  class data_holder_for_controls
{
    //it will hold value for your label
    public  string status = string.Empty;
}

class Demo
{
    public static  data_holder_for_controls d1 = new data_holder_for_controls();
    static void Main(string[] args)
    {
        ThreadStart ts = new ThreadStart(perform_logic);
        Thread t1 = new Thread(ts);
        t1.Start();
        t1.Join();
        //your_label.Text=d1.status; --- can access it from any thread 
    }

    public static void perform_logic()
    {
        //put some code here in this function
        for (int i = 0; i < 10; i++)
        {
            //statements here
        }
        //set result in status variable
        d1.status = "Task done";
    }
}
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宁负流年不负卿
5楼-- · 2018-12-30 23:09

There are two options for cross thread operations.

Control.InvokeRequired Property 

and second one is to use

SynchronizationContext Post Method

Control.InvokeRequired is only useful when working controls inherited from Control class while SynchronizationContext can be used anywhere. Some useful information is as following links

Cross Thread Update UI | .Net

Cross Thread Update UI using SynchronizationContext | .Net

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皆成旧梦
6楼-- · 2018-12-30 23:10

A new look using Async/Await and callbacks. You only need one line of code if you keep the extension method in your project.

/// <summary>
/// A new way to use Tasks for Asynchronous calls
/// </summary>
public class Example
{
    /// <summary>
    /// No more delegates, background workers etc. just one line of code as shown below
    /// Note it is dependent on the XTask class shown next.
    /// </summary>
    public async void ExampleMethod()
    {
        //Still on GUI/Original Thread here
        //Do your updates before the next line of code
        await XTask.RunAsync(() =>
        {
            //Running an asynchronous task here
            //Cannot update GUI Thread here, but can do lots of work
        });
        //Can update GUI/Original thread on this line
    }
}

/// <summary>
/// A class containing extension methods for the Task class 
/// Put this file in folder named Extensions
/// Use prefix of X for the class it Extends
/// </summary>
public static class XTask
{
    /// <summary>
    /// RunAsync is an extension method that encapsulates the Task.Run using a callback
    /// </summary>
    /// <param name="Code">The caller is called back on the new Task (on a different thread)</param>
    /// <returns></returns>
    public async static Task RunAsync(Action Code)
    {
        await Task.Run(() =>
        {
            Code();
        });
        return;
    }
}

You can add other things to the Extension method such as wrapping it in a Try/Catch statement, allowing caller to tell it what type to return after completion, an exception callback to caller:

Adding Try Catch, Auto Exception Logging and CallBack

    /// <summary>
    /// Run Async
    /// </summary>
    /// <typeparam name="T">The type to return</typeparam>
    /// <param name="Code">The callback to the code</param>
    /// <param name="Error">The handled and logged exception if one occurs</param>
    /// <returns>The type expected as a competed task</returns>

    public async static Task<T> RunAsync<T>(Func<string,T> Code, Action<Exception> Error)
    {
       var done =  await Task<T>.Run(() =>
        {
            T result = default(T);
            try
            {
               result = Code("Code Here");
            }
            catch (Exception ex)
            {
                Console.WriteLine("Unhandled Exception: " + ex.Message);
                Console.WriteLine(ex.StackTrace);
                Error(ex);
            }
            return result;

        });
        return done;
    }
    public async void HowToUse()
    {
       //We now inject the type we want the async routine to return!
       var result =  await RunAsync<bool>((code) => {
           //write code here, all exceptions are logged via the wrapped try catch.
           //return what is needed
           return someBoolValue;
       }, 
       error => {

          //exceptions are already handled but are sent back here for further processing
       });
        if (result)
        {
            //we can now process the result because the code above awaited for the completion before
            //moving to this statement
        }
    }
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笑指拈花
7楼-- · 2018-12-30 23:11

The cleanest (and proper) solution for UI cross-threading issues is to use SynchronizationContext, see Synchronizing calls to the UI in a multi-threaded application article, it explains it very nicely.

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