As the title says, I have an XNA app that closes suddenly when it hits an app, but doesn't show any errors so I don't have a clue how to even begin to debug it. The code is very simple - I'm just playing with XNA and trying to render a simple triangle - so I can't imagine why it's stopping. The code that's running is
VertexPositionColor[] vertices;
public Terrain()
{
vertices = new VertexPositionColor[3];
vertices[0].Position = new Vector3(-0.5f, -0.5f, 0f);
vertices[0].Color = Color.Red;
vertices[1].Position = new Vector3(0, 0.5f, 0f);
vertices[1].Color = Color.Green;
vertices[2].Position = new Vector3(0.5f, -0.5f, 0f);
vertices[2].Color = Color.Yellow;
}
public void Draw(GameTime gameTime)
{
ScreenManager.GraphicsDevice.DrawUserPrimitives<VertexPositionColor>(
PrimitiveType.TriangleList,
vertices,
0,
1,
VertexPositionColor.VertexDeclaration);
}
and it's the Draw() function that screws it up. When I remove the DrawUserPrimitives line it runs fine (although show nothing...)
I'm going to assume that 'ScreenManager' is a class that inherits off 'DrawableGameComponent' and you are accessing the graphics device from there? Make sure somewhere in the constructor of your Game class you are initialising the GraphicsDeviceManager(this).
I think it's the 'GraphicsDevice' that your ScreenManager is grabbing statically that might not be initialised properly.