I had to upgrade from AudioKit 4.0 to AudioKit 4.2 due to an incompatibility of AudioKit 4.0 with latest swift language and Xcode.
However, now my project cannot be compiled because loadMelodicSoundFont is not a member of AKSampler anymore while I'm using this method to load sf2 sound file.
I could find a documentation for 4.1 only on http://audiokit.io/docs/ and 4.1 has loadMelodicSoundFont apparently. And no documentation for 4.2 I could find.
So what is the replacement for this method in AudioKit 4.2?
The new
AKSampler
class in the latest versions of AudioKit is an entirely new custom sampler. However, as of right now it no longer handles SoundFont files natively (that's what your sf2 file is).The easiest way for you would simply be to switch to
AKAppleSampler
, which is the fully featured sampler from previous versions of AudioKit. It relies on the Apple AU code and is still able to load SoundFont files.So in practice you would simply rename your references to
AKSampler
toAKAppleSampler
in your code.You can rewrite the loadBetterSFZ sampler-extension function in the AKsampler example. This only reads for the included converted files and presumes the sample file is the last part of a region.
I did so and now I can use to sfz converted sf2 files from polyphony(windows) and sforzando and read the file for as far as I understand AKSampler can hold. I made a class to read the sfz file into a data structure that holds the data for reuse. For the sampler I wrote an extension that loads from the created data. Its all quick and dirty (I am not a programmer!). There are many different ways sfz files seem to be structured and I only tried a dozen or so.
example: add class SFZData to conductor in the example
get data with func SFZData.parseSFZ(folderPath: String, sfzFileName: String)->SFZ?
use SFZ for the extension in sampler: func loadSFZData(sfz:SFZ)
//here is what I did(all last versions and works on iPhone 6s)
extension for sampler: