AVLayerVideoGravityResize does not match on new de

2019-07-10 19:54发布

Camera with a full screen live preview,

    previewLayer!.videoGravity = AVLayerVideoGravityResize

make an image ...

    stillImageOutput?.captureStillImageAsynchronously(
        from: videoConnection, completionHandler:

the full-screen live preview will or should precisely match the still image.

(For clarity: say you accidentally use AVLayerVideoGravityResizeAspectFill. In that case the live preview will NOT match the still image - you'll see a "jump" as it is stretched.)

However...

If you try the below (so using AVLayerVideoGravityResize - the correct choice) with iOS10...

it does not precisely work: you get A SMALL JUMP between the live preview, and, the still image. One or the other is slightly stretched incorrectly.

Could this actually just be a bug with some devices? or in iOS?

(It works perfectly - no jump - on old devices, and if you try it with iOS9.)

Has anyone else seen this?

// CameraPlane ... the actual live camera plane per se


import UIKit
import AVFoundation

class CameraPlane:UIViewController
    {
    var captureSession: AVCaptureSession?
    var stillImageOutput: AVCaptureStillImageOutput?
    var previewLayer: AVCaptureVideoPreviewLayer?

    fileprivate func fixConnectionOrientation()
        {
        if let connection =  self.previewLayer?.connection 
            {
            let previewLayerConnection : AVCaptureConnection = connection

            guard previewLayerConnection.isVideoOrientationSupported else
                {
                print("strangely no orientation support")
                return
                }

            previewLayerConnection.videoOrientation = neededVideoOrientation()
            previewLayer!.frame = view.bounds
            }
        }

    func neededVideoOrientation()->(AVCaptureVideoOrientation)
        {
        let currentDevice:UIDevice = UIDevice.current
        let orientation: UIDeviceOrientation = currentDevice.orientation
        var r:AVCaptureVideoOrientation
        switch (orientation)
            {
            case .portrait: r = .portrait
                break
            case .landscapeRight: r = .landscapeLeft
                break
            case .landscapeLeft: r = .landscapeRight
                break
            case .portraitUpsideDown: r = .portraitUpsideDown
                break
            default: r = .portrait
                break
            }
        return r
        }

    override func viewDidLayoutSubviews()
        {
        super.viewDidLayoutSubviews()
        fixConnectionOrientation()
        }

    func cameraBegin()
        {
        captureSession = AVCaptureSession()

        captureSession!.sessionPreset = AVCaptureSessionPresetPhoto
        // remember that of course, none of this will work on a simulator, only on a device

        let backCamera = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)

        var error: NSError?
        var input: AVCaptureDeviceInput!
        do {
            input = try AVCaptureDeviceInput(device: backCamera)
            } catch let error1 as NSError
                {
                error = error1
                input = nil
                }

        if ( error != nil )
            {
            print("probably on simulator? no camera?")
            return;
            }

        if ( captureSession!.canAddInput(input) == false )
            {
            print("capture session problem?")
            return;
            }

        captureSession!.addInput(input)

        stillImageOutput = AVCaptureStillImageOutput()
        stillImageOutput!.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]

        if ( captureSession!.canAddOutput(stillImageOutput) == false )
            {
            print("capture session with stillImageOutput problem?")
            return;
            }

        captureSession!.addOutput(stillImageOutput)
        previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)

        // previewLayer!.videoGravity = AVLayerVideoGravityResizeAspect
        // means, won't reach the top and bottom on devices, gray bars

        // previewLayer!.videoGravity = AVLayerVideoGravityResizeAspectFill
        // means, you get the "large squeeze" once you make photo

        previewLayer!.videoGravity = AVLayerVideoGravityResize
        // works perfectly on ios9, older devices etc.
        // on 6s+, you get a small jump between the video live preview and the make photo

        fixConnectionOrientation()

        view.layer.addSublayer(previewLayer!)
        captureSession!.startRunning()
        previewLayer!.frame = view.bounds
        }

/*Video Gravity.
These string constants define how the video is displayed within a layer’s bounds rectangle.
You use these constants when setting the videoGravity property of an AVPlayerLayer or AVCaptureVideoPreviewLayer instance.

AVLayerVideoGravityResize
Specifies that the video should be stretched to fill the layer’s bounds.

AVLayerVideoGravityResizeAspect
Specifies that the player should preserve the video’s aspect ratio and fit the video within the layer’s bounds.

AVLayerVideoGravityResizeAspectFill
Specifies that the player should preserve the video’s aspect ratio and fill the layer’s bounds.
*/

    func makePhotoOn(_ here:UIImageView)
        {
        // recall that this indeed makes a still image, which is used as
        // a new background image (indeed on the "stillImage" view)
        // and you can then continue to move the door around on that scene.

        if ( stillImageOutput == nil )
            {
            print("simulator, using test image.")
            here.image = UIImage(named:"ProductMouldings.jpg")
            return
            }

        guard let videoConnection = stillImageOutput!.connection(withMediaType: AVMediaTypeVideo)
        else
            {
            print("AVMediaTypeVideo didn't work?")
            return
            }

        videoConnection.videoOrientation = (previewLayer!.connection?.videoOrientation)!

        stillImageOutput?.captureStillImageAsynchronously(
            from: videoConnection, completionHandler:
                {
                (sampleBuffer, error) in
                guard sampleBuffer != nil else
                    {
                    print("sample buffer woe?")
                    return
                    }

                let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer)
                let dataProvider = CGDataProvider(data: imageData as! CFData)
                let cgImageRef = CGImage(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: CGColorRenderingIntent.defaultIntent)

                let ort = self.neededImageOrientation()
                let image = UIImage(cgImage:cgImageRef!, scale:1.0, orientation:ort)

                here.image = image
                })
        }


    func neededImageOrientation()->(UIImageOrientation)
        {
        var n : UIImageOrientation
        let currentDevice: UIDevice = UIDevice.current
        let orientation: UIDeviceOrientation = currentDevice.orientation
        switch orientation
            {
            case UIDeviceOrientation.portraitUpsideDown:
                n = .left
            case UIDeviceOrientation.landscapeRight:
                n = .down
            case UIDeviceOrientation.landscapeLeft:
                n = .up
            case UIDeviceOrientation.portrait:
                n = .right
            default:
                n = .right
            }
        return n
        }

    /*
    @IBAction func didPressTakeAnother(sender: AnyObject)
        { captureSession!.startRunning() }
    */

    }

1条回答
劫难
2楼-- · 2019-07-10 20:13

Sanity check - are you sure AVLayerVideoGravityResize is the one you want to use? That's going to stretch the image (not preserving aspect ratio) to the frame of the preview. If you're intending to maintain aspect ratio you either want AVLayerVideoGravityResizeAspect (as you observed, there will be grey bars, but aspect ratio will be maintained) or AVLayerVideoGravityResizeAspectFill (probably what you want - part of the preview will be cut off, but aspect ratio will be maintained).

Assuming your 'here' view (the one passed to makePhotoOn:) is the same size/position as your preview view, you'll want to set 'here' view's contentMode to match the behavior of your preview.

So if you used AVLayerVideoGravityResizeAspect for the preview, then:

here.contentMode = .scaleAspectFit

If you used AVLayerVideoGravityResizeAspectFill for the preview, then:

here.contentMode = .scaleAspectFill.

The default contentMode of a view is .scaleToFill (noted here: https://developer.apple.com/reference/uikit/uiview/1622619-contentmode) so your 'here' imageView is probably stretching the image to match its size, not maintaining aspect ratio.

If that doesn't help, you might consider providing a barebones project that exhibits the problem on github so that tinkerers among us on SO can quickly build and tinker with it.

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