I'm struggling to follow Apple's documentation regarding playing back a small .wav
file using the AVAudioPlayer
class. I'm also not sure what toolboxes I need for basic audio playback. So far I have imported:
AVFoundation.framework
CoreAudio.framework
AudioToolbox.framework
Here is my code .h
and .m
:
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
@interface ViewController : UIViewController <AVAudioPlayerDelegate>
- (IBAction)playAudio:(id)sender;
@end
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (IBAction)playAudio:(id)sender {
NSLog(@"Button was Pressed");
NSString *filePath = [[NSBundle mainBundle] pathForResource:@"XF_Loop_028" ofType:@"wav"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath:filePath];
// create new audio player
AVAudioPlayer *myPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:fileURL error:nil];
[myPlayer play];
}
@end
I don't seem to have any errors. However, I am not getting any audio.
What I do is create an entire miniature class just for this purpose. That way I have an object that I can retain and which itself retains the audio player.
Is the filePath coming back with a valid value? Is the fileURL coming back with a valid value? Also, you should use the error parameter of AVAudioPlayer initWithContentsOfURL. If you use it it will likely tell you EXACTLY what the problem is.
Make sure you check for errors and non-valid values in your code. Checking for nil filepath and fileURL is the first step. Checking the error parameter is next.
Hope this helps.
You're having an ARC issue here. myPlayer is being cleaned up when it's out of scope. Create a strong property, assign the AVAudioPlayer and you're probably all set!