DirectX: How to draw smooth 2D water (particle bas

2019-07-09 23:29发布

I recently got a water simulation using particles (1000-1500) working (using the stokes equation), but my problem is that I use a IDXSprite which just draws the particles using blue texture quads (7x7), that doesnt look very smooth.

Is there any way or known technique for drawing such systems so the surface will look smooth (and the water shouldnt have the edges from the textures in it)

标签: directx 2d
0条回答
登录 后发表回答