Pause Angular Animations

2019-07-08 10:32发布

Is it possible to pause animations in Angular 2+? I would like to pause an animation upon mousing over an element and resume the animation from where it left off when mousing out.

I have created a simple script to demonstrate: https://stackblitz.com/edit/scrolling-text

Here's my component:

import { Component, ElementRef, ViewChild } from '@angular/core';
import { trigger, state, style, animate, transition } from '@angular/animations';

@Component({
  selector: 'my-app',
  template: `
    <div class="container">
      <div class="scrolling-text" [@scroll]="state" (@scroll.done)="scrollDone()">Hover to pause!</div>
    </div>
  `,
  styles: [`
    .container {
      height: 30px;
      overflow: hidden;
      position: relative;
      width: 100%;
    }

    .scrolling-text {
      position: absolute;
      white-space: nowrap;
    }

    /* Below doesn't work to pause */

    .scrolling-text:hover, .container:hover {
      -moz-animation-play-state: paused;
      -webkit-animation-play-state: paused;
      animation-play-state: paused;
    }
  `],
  animations: [
    trigger('scroll', [
      state('on', style({left: '-100px'})),
      transition('* => *', [
        style({left: '-100px'}),
        animate(10000, style({left: '100%'}))
      ])
    ])
  ]
})
export class AppComponent  {
  state = 0;

  scrollDone() {
    this.state++;
  }

}

I tried animation-play-state: paused; without luck:

.scrolling-text:hover, .container:hover {
  -moz-animation-play-state: paused;
  -webkit-animation-play-state: paused;
  animation-play-state: paused;
}

Is there any way to get this to work?

2条回答
疯言疯语
2楼-- · 2019-07-08 10:46

Not the best solution though. Since

this.player = this.factory.create(this.el.nativeElement, {}); 

creates another instance of WebAnimationsPlayer inside RendererAnimationPlayer

You can check it yourself by:

 console.log(this.player._renderer.engine.players.length);

Of course in your case it is not critical but still. This comes into play when you try to reuse animation in something like mousemove event. Then Angular can create up to 1000 players. And overflow the memory.

If you want to reuse animation more memory efficient you should reuse the existing player.

Or call

 if (this.player) {
      this.player.destroy();
 }

before

this.player = this.factory.create(this.el.nativeElement, {}); 
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乱世女痞
3楼-- · 2019-07-08 10:52

I found a way to do it with AnimationBuilder.

import { Component, ElementRef, ViewChild } from '@angular/core';
import { style, animate, AnimationBuilder, AnimationPlayer } from '@angular/animations';

@Component({
selector: 'my-app',
template: `
  <div class="container" (mouseover)="player.pause()" (mouseout)="player.play()">
    <div #el class="scrolling-text">Hover to pause!</div>
  </div>
`,
styles: [`
  .container {
    height: 30px;
    overflow: hidden;
    position: relative;
    width: 100%;
  }

  .scrolling-text {
    position: absolute;
    white-space: nowrap;
  }
`]
})
export class AppComponent  {

  @ViewChild('el') el: ElementRef;

  private factory = this.builder.build([
    style({left: '-100px'}),
    animate(10000, style({left: '100%'}))
  ]);
  private player;

  constructor(private builder: AnimationBuilder) { }

  ngOnInit() {
    this.player = this.factory.create(this.el.nativeElement, {});
    this.animate();
  }

  private animate() {
    this.player.reset();

    this.player.onDone(() => {
      this.animate();
    });

    this.player.play();
  }

}

Live Demo

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