How can I draw an anti-aliased rounded corners rectangle using Graphics32?
I managed to make a normal rectangle with TPolygon onto the bitmap32 canvas, but I cant find any reference to drawing rounded corners. Would appreciate some code.
How can I draw an anti-aliased rounded corners rectangle using Graphics32?
I managed to make a normal rectangle with TPolygon onto the bitmap32 canvas, but I cant find any reference to drawing rounded corners. Would appreciate some code.
Usage: