I am trying to use non-linear animation rate on an SVG <animateMotion>
by using the keyTimes="…"
and keyPoints="…"
attributes. It does not appear to be working: the animation motion is as linear as can be.
Here's the test file try it!
<svg xmlns="http://www.w3.org/2000/svg" xmlns:x="http://www.w3.org/1999/xlink"
viewBox="0 0 300 200">
<style>
path { stroke:#999 }
circle { fill-opacity:0.5; stroke:black }
</style>
<path id="p" d="M30,160 L270,40" />
<circle id="c" r="5" />
<animateMotion x:href="#c" fill="freeze"
dur="10s"
keyTimes="0;0.1;1"
keyPoints="0;0.9;1">
<mpath x:href="#p" />
</animateMotion>
</svg>
When working the ball should move 90% along the path in the first second, and move the final 10% in the remaining 9 seconds. What do I need to change to get this to work?
I've found another example online that is working correctly, so that I know it's not my OS/browser/version at fault.
(FWIW: Win7x64, Chrome30)
I found my mistake. Even though the default value for
calcMode
islinear
—which is what I want—I didn't read far enough into the spec to see that it's a different default value for<animateMotion>
elements.Adding an explicit
calcMode="linear"
fixes the problem.The default
calcmode
Value for animate Motion ispaced
notlinear
;http://www.w3.org/TR/SVG/animate.html#AnimateMotionElement
And, if calcmode = "paced" is specified, any ‘keyTimes’ or ‘keySplines’ will be ignored.
http://www.w3.org/TR/SVG/animate.html#CalcModeAttribute;
That is why you have not got the the desired output...