I have a UITableView where when I scroll down and back up , the values are changing in the UILabels of cells. I cannot figure out why this is happening.
I am using custom UITableViewCells that I have subclassed myself.
This is what my code looks like minus entering all of the values into the labels as I think the error is not there but in the way i declare the tableview delegate methods or something like that lol.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
if (sortedItemsArray == nil) {
return 0;
} else
return [sortedItemsArray count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
CustomallCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[CustomallCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
// Configure the cell...
cell.selectionStyle = UITableViewCellSelectionStyleGray;
if ([sortedItemsArray count] > 0) {
currentallDictionary = [sortedItemsArray objectAtIndex:indexPath.row];
NSNumber *tempDU = [currentallDictionary objectForKey:@"DU"];
NSInteger myInteger = [tempDU integerValue];
if (myInteger == 0) {
// NSLog(@"%@", currentallDictionary);
//assign vals to labels
NSString *areaString = [currentallDictionary objectForKey:@"area"];
if ((NSNull *) areaString != [NSNull null]) {
cell.areaLabel.text = areaString;
} else {
cell.areaLabel.text = @" ";
}
NSString *stageString = [currentallDictionary objectForKey:@"stage"];
if ((NSNull *) stageString != [NSNull null]) {
cell.stageLabel.text = stageString;
} else {
cell.stageLabel.text = @" ";
}
NSString *floorLabelString = [currentallDictionary objectForKey:@"floorNo"];
if ((NSNull *) floorLabelString != [NSNull null]) {
cell.floorLabel.text = floorLabelString;
} else {
cell.floorLabel.text = @" ";
}
NSString *floorDescLabelString = [currentallDictionary objectForKey:@"floorDesc"];
if ((NSNull *) floorDescLabelString != [NSNull null]) {
cell.floorDescLabel.text = floorDescLabelString;
} else {
cell.floorDescLabel.text = @" ";
}
//Buttons
tDxStateAString = [currentallDictionary objectForKey:@"tDxStateA"];
tDxStateBString = [currentallDictionary objectForKey:@"tDxStateB"];
tHasDxString = [currentallDictionary objectForKey:@"tHasDx"];
if ([tHasDxString isEqualToString:@"T"]) {
tDxQtyString = [currentallDictionary objectForKey:@"tDxQty"];
if ((NSNull *) tDxQtyString != [NSNull null]) {
cell.quantityALabel.text = tDxQtyString;
if (([tDxStateAString isEqualToString:@"T"]) && ([tDxStateBString isEqualToString:@"W"])) {
UIImage *checkedOnImage = [UIImage imageNamed:@"CheckedOn.png"];
[cell.DxfitButtonImage setImage:checkedOnImage forState:UIControlStateNormal];
} else if (([tDxStateAString isEqualToString:@"T"]) && ([tDxStateBString isEqualToString:@"R"])) {
UIImage *checkedOnDisabledImage = [UIImage imageNamed:@"CheckedOnDisabled.png"];
[cell.DxfitButtonImage setImage:checkedOnDisabledImage forState:UIControlStateNormal];
}else {
UIImage *checkedOffImage = [UIImage imageNamed:@"CheckedOff.png"];
[cell.DxfitButtonImage setImage:checkedOffImage forState:UIControlStateNormal];
cell.DxfitButtonImage.userInteractionEnabled = YES;
}
} else {
cell.quantityALabel.text = @" ";
cell.DxfitButtonImage.userInteractionEnabled = NO;
}
}
tStateAString = [currentallDictionary objectForKey:@"tStateA"];
tStateBString = [currentallDictionary objectForKey:@"tStateB"];
tHasInsString = [currentallDictionary objectForKey:@"tHasIns"];
if ([tHasInsString isEqualToString:@"T"]) {
tInsQtyString = [currentallDictionary objectForKey:@"tInsQty"];
if ((NSNull *) tInsQtyString != [NSNull null]) {
cell.quantityBLabel.text = tInsQtyString;
if (([tStateAString isEqualToString:@"T"]) && ([tStateBString isEqualToString:@"W"])) {
UIImage *checkedOnImage = [UIImage imageNamed:@"CheckedOn.png"];
[cell.allButtonImage setImage:checkedOnImage forState:UIControlStateNormal];
} else if (([tStateAString isEqualToString:@"T"]) && ([tStateBString isEqualToString:@"R"])) {
UIImage *checkedOnDisabledImage = [UIImage imageNamed:@"CheckedOnDisabled.png"];
[cell.allButtonImage setImage:checkedOnDisabledImage forState:UIControlStateNormal];
} else {
UIImage *checkedOffImage = [UIImage imageNamed:@"CheckedOff.png"];
[cell.allButtonImage setImage:checkedOffImage forState:UIControlStateNormal];
}
} else {
cell.quantityBLabel.text = @" ";
cell.allButtonImage.userInteractionEnabled = NO;
}
}
}
}
return cell;
}
any help stoping the repition of cells would be greatly appreciated.
if you have subclassed uitableview cell make sure you gave the "CellIdentifier" inside the atttrib utes inspector of your Custom cell xib. and change your cell for row at indexpath like this
static NSString * cellIdentifier = @"cell";
UITableViewCell
reuse cell when scroll table view,cells are reused based onCellIdentifier
,in table view we create the new views onlycell==nil
other wise we reuse cell in table view,UITableViewController work with reusable cells. The controller creates a limited number of cells and scrolls simply overwrites the contents. This can lead to duplication of certain properties in the cells. To avoid duplication, you can use the method
tableView:willDisplayCell:forRowAtIndexPath:
of UITableViewDelegate. In this method, check out what is duplicated or incorrect and set it correctly.I am using unique Idetifier for each cell, so there is no chance to repeat/overwrite data cell problem.Like after scrolling the previous status of cell is changed that will not happen with this code
At the place you "fill in all the labels here", I'm not sure if what do you want to achieve.
If in your custom cell you have a lot of UILabel to fill using
sortedItemsArray
, then in the- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
you should not return the[sortedItemsArray count]
.If there's one UILabel in your custom cell and you try to fill the label using
sortedItemsArray
based on the index, then all you need to do isIf your case is none of above, please attach more code to elaborate.