Setting Objects to Null/Nothing after use in .NET

2018-12-31 18:12发布

Should you set all the objects to null (Nothing in VB.NET) once you have finished with them?

I understand that in .NET it is essential to dispose of any instances of objects that implement the IDisposable interface to release some resources although the object can still be something after it is disposed (hence the isDisposed property in forms), so I assume it can still reside in memory or at least in part?

I also know that when an object goes out of scope it is then marked for collection ready for the next pass of the garbage collector (although this may take time).

So with this in mind will setting it to null speed up the system releasing the memory as it does not have to work out that it is no longer in scope and are they any bad side effects?

MSDN articles never do this in examples and currently I do this as I cannot see the harm. However I have come across a mixture of opinions so any comments are useful.

13条回答
有味是清欢
2楼-- · 2018-12-31 18:31

Some object suppose the .dispose() method which forces the resource to be removed from memory.

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君临天下
3楼-- · 2018-12-31 18:34

Chances are that your code is not structured tightly enough if you feel the need to null variables.

There are a number of ways to limit the scope of a variable:

As mentioned by Steve Tranby

using(SomeObject object = new SomeObject()) 
{
  // do stuff with the object
}
// the object will be disposed of

Similarly, you can simply use curly brackets:

{
    // Declare the variable and use it
    SomeObject object = new SomeObject()
}
// The variable is no longer available

I find that using curly brackets without any "heading" to really clean out the code and help make it more understandable.

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零度萤火
4楼-- · 2018-12-31 18:34

There are some cases where it makes sense to null references. For instance, when you're writing a collection--like a priority queue--and by your contract, you shouldn't be keeping those objects alive for the client after the client has removed them from the queue.

But this sort of thing only matters in long lived collections. If the queue's not going to survive the end of the function it was created in, then it matters a whole lot less.

On a whole, you really shouldn't bother. Let the compiler and GC do their jobs so you can do yours.

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倾城一夜雪
5楼-- · 2018-12-31 18:38

Karl is absolutely correct, there is no need to set objects to null after use. If an object implements IDisposable, just make sure you call IDisposable.Dispose() when you're done with that object (wrapped in a try..finally, or, a using() block). But even if you don't remember to call Dispose(), the finaliser method on the object should be calling Dispose() for you.

I thought this was a good treatment:

Digging into IDisposable

and this

Understanding IDisposable

There isn't any point in trying to second guess the GC and its management strategies because it's self tuning and opaque. There was a good discussion about the inner workings with Jeffrey Richter on Dot Net Rocks here: Jeffrey Richter on the Windows Memory Model and Richters book CLR via C# chapter 20 has a great treatment:

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唯独是你
6楼-- · 2018-12-31 18:38

Another reason to avoid setting objects to null when you are done with them is that it can actually keep them alive for longer.

e.g.

void foo()
{
    var someType = new SomeType();
    someType.DoSomething();
    // someType is now eligible for garbage collection         

    // ... rest of method not using 'someType' ...
}

will allow the object referred by someType to be GC'd after the call to "DoSomething" but

void foo()
{
    var someType = new SomeType();
    someType.DoSomething();
    // someType is NOT eligible for garbage collection yet
    // because that variable is used at the end of the method         

    // ... rest of method not using 'someType' ...
    someType = null;
}

may sometimes keep the object alive until the end of the method. The JIT will usually optimized away the assignment to null, so both bits of code end up being the same.

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路过你的时光
7楼-- · 2018-12-31 18:38

Also:

using(SomeObject object = new SomeObject()) 
{
  // do stuff with the object
}
// the object will be disposed of
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