I've just started a little game project and im trying to make it play a sound everytime a bullet is fired but i keep getting the same error:
pygame.error: mixer system not initialized
I don't get what i do wrong, here is my code:
import pygame, sys
from pygame.locals import *
theClock = pygame.time.Clock()
sound = pygame.mixer.Sound("bullet.mp3")
....
if event.type == KEYDOWN:
if event.key == K_SPACE and shot_count == 0:
sound.play()
shot_y = h-50
shot_x = x
elif event.type == K_SPACE and shot_count == 1:
shot_y_2 = h-50
shot_x_2 = x
print(h, ' ', shot_y, shot_count)
if event.type == KEYUP:
if event.key == K_SPACE and shot_count == 0:
resetShot = 0
elif event.type == K_SPACE and shot_count == 1:
resetShot = 0
You need to
pygame.init()
before using mixer/sound objects.According to documentation, you should use OGG or WAV sound files.
I was making a Tetris game before two weeks and I had the same problem! What I did is inserting this before playing the sound and it worked.
Try it yourself and see if it works! I hope that helped