I'm creating a class for handling physics as part of a project. We were told to use a class which handles arbitrary behaviours.
I've created a class which will update an internal state based on modules that are given to it (code follows). However, the structure representing the internal state, PhysicsData
, isn't being recognised anywhere except its own file. Can anyone shed some light?
(Sorry for the massive dump of information, but the gap between the object being a problem and the place where it's a problem is quite large and trimming down the extra details also removes context that can be useful)
Here is the structure in question:
#pragma once
// This file "PhysicsBehaviourBase.h"
#include <d3dx9.h>
#include <vector>
struct PhysicsData
{
public:
D3DXVECTOR3 velocity;
D3DXVECTOR3 position;
D3DXVECTOR3 rotation;
float size;
PhysicsData();
void add(const PhysicsData& pd);
};
All references to PhysicsData
in the rest of this file are fine. However this file starts to hint at problems:
#pragma once
// This file: "PhysicsBehaviours.h"
#include "PhysicsBehavioursBase.h"
class GravityConstant : public PhysicsBehaviour
{
private:
float g; // Gravitational constant
// Required by the PhysicsBehaviour interface.
PhysicsBehaviour* copy() const {return new GravityConstant(g);}
public:
GravityConstant(float accelleration_due_to_gravity = 9.81)
: g(accelleration_due_to_gravity) {}
// Required by the PhysicsBehaviour interface.
void update(float time,const PhysicsData&, PhysicsData* out)
{out->velocity.y -= g*time;}
};
In the void update(float time,const PhysicsData&, PhysicsData* out)
line both references to PhysicsData
are given the IntelliSense error message:
Physics PhysicsData
Error: variable "PhysicsData" is not a type name.
I have no idea why IntelliSense think PhysicsData
is a variable of type Physics
. (Physics
is a type I declare next, and PhysicsData
is one of the parameters used to construct a physics object).
There is no compiler error at this point, however. The compiler error happens in the next file up the hierarchy:
#pragma once
// "Physics.h"
#include "Timing.h"
#include "PhysicsBehaviours.h"
#include <d3dx9.h> // For D3DXVECTOR3
#include <vector>
class Physics
{
private:
std::vector<PhysicsBehaviour*> behaviours_;
Timing timer;
PhysicsData data;
void addBehaviours(const BEHAVIOUR_LIST&);
public:
Physics(const PhysicsData&,const BEHAVIOUR_LIST&);
~Physics() {}
void update();
PhysicsData state() const {return data;}
float age() const {return timer.age();}
};
Both references to PhysicsData get the same IntelliSense error as above. Compiler errors point to this function:
#include "Physics.h"
// "Physics.cpp"
Physics(const PhysicsData& initalState,const BEHAVIOUR_LIST& behaviour) // Line 4
: data(initialState) // Line 5
{ // Line 6
addBehaviours(behaviour);
}
Compiler errors:
1> Physics.cpp
1>[PATH]\physics.cpp(4): error C2226: syntax error : unexpected type 'PhysicsData'
1>[PATH]\physics.cpp(5): error C2065: 'initialState' : undeclared identifier
1>[PATH]\physics.cpp(6): error C2448: 'data' : function-style initializer appears to be a function definition
And more IntelliSense errors:
Underneath the &
in const PhysicsData&
from line 4:
Error: this declaration has no storage class or type specifier.
Underneath the close bracket on line 4:
Error: expected a declaration.
Any clues, fixes or hypotheses are welcome.
You're missing the class specifier from the constructor definition in
Physics.cpp
: