First of all I apologize for the long lead up to such a simplistic question.
I am implementing a class which serves as a very long 1 dimensional index on a space filling curve or the n-tuple representing the Cartesian coordinate that index corresponds to.
class curvePoint
{
public:
friend class curveCalculate;
//Construction and Destruction
curvePoint(): point(NULL), dimensions(0) {}
virtual ~curvePoint(){if(point!=NULL) delete[] point;}
//Mutators
void convertToIndex(){ if(isTuple()) calc(this); }
void convertToTuple(){ if(isIndex()) calc(this); }
void setTuple(quint16 *tuple, int size);
void setIndex(quint16 *index, int size);
void setAlgorithm(curveType alg){algorithm = alg;}
//Inspectors
bool isIndex(){return current==Index;}
bool isTuple(){return current==Tuple;}
size_t size(){return dimensions;}
quint16 operator[](size_t index);
enum curveType{HilbertCurve, ZCurve, GrayCodeCurve};
enum status{Index, Tuple};
private:
curveCalculate calc;
curveType algorithm;
quint16 *point;
size_t dimensions;
status current;
};
(The length of the array pointed to by point is dimensions)
Anyways in the implementation of operator[] I was wondering what the best method to achieve bounds checking is. I want to avoid throwing exceptions if at all possible, and the full range of values is usable for each number in the array so a special value to return in case of an out of bounds error is not possible either;
I was thinking of something like this though implemented in the class definition:
quint16 curvePoint::operator[](size_t index)
{
return point[ index % dimensions ];
}
This makes it so that we never leave the bounds of the array and if well documented I think it would be fine; nevertheless, I am leary of this particular implementation.
Does this look acceptable to others? Is there any other way of doing bounds checking while still satisfying my constraints?
Edit: Calculation of things like Hilbert curves etc are highly messy, messy enough that I do not not want the additional interface for the stl libraries in the way.
Additionally because I will have to convert many thousands of these every time the multidimensional database is queried I do not want the additional cost of the stl function calls in the mix, if at all possible.
I rather like the idea of the assert; but, if I remember correctly that breaks in release builds does it not?
I suppose I can use exceptions, that seems to be what everyone is rooting for, but I am using the Qt libraries and those avoid exceptions for both performance and portability and I was hoping to do the same.
Thanks to the comment on the C# feature in the post of Daniel Daranas I have managed to figure out a possible solution. As I stated in my question I am using the Qt libraries. There for I can use QVariant. QVariant can be set to an invalid state that can be checked by the function receiving it. So the code would become something like:
Of course this has the potential of inserting a bit of gnarly overhead into the function so another possibility is to use a pair template.
Or I could use a QPair, which has exactly the same functionality and would make it so that the STL need not be linked in.
Having an operator[] that never fails sounds nice, but may hide bugs later on, if a calling function uses an illegal offset, finds a value from the beginning of the buffer, and proceeds as if that is a valid value.
Your solution would be nice if you were providing access to the points of an elliptic shape. But it will lead to very nasty bugs if you use it for arbitrary geometric functions, because you knowingly provide a false value.
The easiest solution is to do as C++ itself does. This limits the amount of surprises that your users will experience.
C++ itself is fairly consistent. Both the built-in
[]
on pointers andstd::vector::operator[]
have undefined behavior if you use an out-of-bound array index. If you want bounds checking, be explicit and usestd::vector::at
Hence, if you do the same for your class, you can document the out-of-bound behavior as "standard".
Another option is to let the caller choose the out-of-bounds policy. Consider:
Then you could define several policies that the caller may choose. For example:
Unless I'm drastically misunderstanding something,
is not bounds checking at all. It's returning a real value from a totally different part of the line, which will make it much harder to detect bugs.
I would either:
In the end, the caller is violating your pre-conditions, and you can do whatever you please. But I think these are the most reasonable options.
Also consider what Cătălin said about incorporating built-in STL collections if that's reasonable.