Why doesn't System.Windows.Forms.Clipboard.GetDataObject()
return when calling it from a different thread and before the main thread stops, after calling System.Windows.Forms.Clipboard.Clear()
within the main thread?
I have written a sample program to explain my question:
public class ClipboardDemo
{
[STAThread]
public static void Main(string[] args)
{
Thread.CurrentThread.Name = "MAIN_THREAD";
Thread clipboardViewerThread = new Thread(RunClipboardViewer);
clipboardViewerThread.Name = "CLIPBOARD_VIEWER_THREAD";
clipboardViewerThread.SetApartmentState(ApartmentState.STA);
Thread clipboardClearerThread = new Thread(RunClipboardClearer);
clipboardClearerThread.Name = "CLIPBOARD_CLEARER_THREAD";
clipboardClearerThread.SetApartmentState(ApartmentState.STA);
Console.WriteLine("Starting " + clipboardViewerThread.Name + ", expecting initial WM_DRAWCLIPBOARD message...");
clipboardViewerThread.Start();
Thread.Sleep(1000);
Console.WriteLine("Clearing clipboard from " + clipboardClearerThread.Name + ", expecting WM_DRAWCLIPBOARD message...");
clipboardClearerThread.Start();
clipboardClearerThread.Join();
Console.WriteLine("Clearing clipboard from " + Thread.CurrentThread.Name + ", expecting WM_DRAWCLIPBOARD message...");
Clipboard.Clear();
Thread.Sleep(1000);
Application.Exit();
Console.WriteLine("\t" + Thread.CurrentThread.Name + " stopped!");
}
private static void RunClipboardViewer()
{
ClipboardViewer viewer = new ClipboardViewer();
viewer.ViewClipboard();
viewer.Dispose();
}
private static void RunClipboardClearer()
{
Clipboard.Clear();
}
}
internal class ClipboardViewer : NativeWindow, IDisposable
{
private const int WM_CREATE = 0x0001;
private const int WM_DRAWCLIPBOARD = 0x0308;
private const int WM_CHANGECBCHAIN = 0x030D;
private IntPtr nextViewer;
public void ViewClipboard()
{
base.CreateHandle(new CreateParams());
Application.Run();
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
switch (m.Msg)
{
case WM_CREATE:
nextViewer = User32Interop.SetClipboardViewer(base.Handle);
break;
case WM_DRAWCLIPBOARD:
if (nextViewer != IntPtr.Zero)
{
User32Interop.SendMessage(nextViewer, WM_DRAWCLIPBOARD, m.WParam, m.LParam);
}
Console.WriteLine("\tClipboard changed in " + Thread.CurrentThread.Name + ". Trying to receive data object...");
Clipboard.GetDataObject();
Console.WriteLine("\tData object received!");
break;
case WM_CHANGECBCHAIN:
if (m.WParam == nextViewer)
{
nextViewer = m.LParam;
}
else if (nextViewer != IntPtr.Zero)
{
User32Interop.SendMessage(nextViewer, WM_CHANGECBCHAIN, m.WParam, m.LParam);
}
break;
}
}
private void Dispose(bool disposing)
{
if (disposing)
{
User32Interop.ChangeClipboardChain(base.Handle, nextViewer);
}
base.DestroyHandle();
}
~ClipboardViewer()
{
Dispose(false);
}
}
internal static class User32Interop
{
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SetClipboardViewer(IntPtr hWndNewViewer);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern bool ChangeClipboardChain(IntPtr hWndRemove, IntPtr hWndNewNext);
}
The formatted output of this is:
Starting CLIPBOARD_VIEWER_THREAD, expecting initial WM_DRAWCLIPBOARD message...
Clipboard changed in CLIPBOARD_VIEWER_THREAD. Trying to receive data object...
Data object received!
Clearing clipboard from CLIPBOARD_CLEARER_THREAD, expecting WM_DRAWCLIPBOARD message...
Clipboard changed in CLIPBOARD_VIEWER_THREAD. Trying to receive data object...
Data object received!
Clearing clipboard from MAIN_THREAD, expecting WM_DRAWCLIPBOARD message...
Clipboard changed in CLIPBOARD_VIEWER_THREAD. Trying to receive data object...
MAIN_THREAD stopped!
Data object received!
As you can see in the last three lines, System.Windows.Forms.Clipboard.GetDataObject()
returns when the main thread stops, but not earlier. Is there a solution for this problem?
You are doing it right, selecting STA for the worker threads and having them pump a message loop. Except in one: your main thread. It pumps only by accident. The Thread.Join() call makes the CLR pump. But Thread.Sleep() doesn't pump. You can arbitrarily replace it with this and fix your problem:
But that's a hack. I realize this is just a test app, think about what your real one is going to look like.