My program frequently stops with a deadlock. When I do a break-all and look at the threads I see that three threads are stuck in our logging function:
public class Logging
{
public static void WriteClientLog(LogLevel logLevel, string message)
{
#if DEBUG
System.Diagnostics.Debug.WriteLine(String.Format("{0} {1}", DateTime.Now.ToString("HH:mm:ss"), message)); //LOCK
#endif
//...Log4net logging
}
}
If I let the program continue the threads are still stuck on that line.
I can't see where this can lock. The debug class, string class & datetime class seem to be thread safe.
The error goes away when I remove the #if DEBUG System... #endif
code but I'm curious why this behavior happens.
Thread one:
public void CleanCache()
{
Logging.WriteClientLog(LogLevel.Debug, "Start clean cache.");//Stuck
}
Thread two:
private void AliveThread()
{
Logging.WriteClientLog(LogLevel.Debug, "Check connection");//Stuck
}
Debug.WriteLine writes logging messages to the attached Trace Listeners attached to the Listeners collection.
One of your trace listeners must have a lock internally which is causing a deadlock. Check your listener code, as it's most likely the culprit.