How do I get an animated gif to work in WPF?

2018-12-31 17:33发布

What control type should I use - Image, MediaElement, etc.?

16条回答
妖精总统
2楼-- · 2018-12-31 17:55

I use this library: http://wpfanimatedgif.codeplex.com/

First, install library into your project (using Package Manager Console):

    PM > Install-Package WpfAnimatedGif

Then, use this snippet into XAML file:

    <Window x:Class="WpfAnimatedGif.Demo.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:gif="http://wpfanimatedgif.codeplex.com"
        Title="MainWindow" Height="350" Width="525">
        <Grid>
            <Image gif:ImageBehavior.AnimatedSource="Images/animated.gif" />
        ...

I hope helps.

Source: http://wpfanimatedgif.codeplex.com/

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十年一品温如言
3楼-- · 2018-12-31 17:56

I am not sure if this has been solved but the best way is to use the WpfAnimatedGid library. It is very easy, simple and straight forward to use. It only requires 2lines of XAML code and about 5 lines of C# Code in the code behind.

You will see all the necessary details of how this can be used there. This is what I also used instead of re-inventing the wheel

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闭嘴吧你
4楼-- · 2018-12-31 17:59

How about this tiny app: Code behind:

public MainWindow()
{
  InitializeComponent();
  Files = Directory.GetFiles(@"I:\images");
  this.DataContext= this;
}
public string[] Files
{get;set;}

XAML:

<Window x:Class="PicViewer.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="175" />
            <ColumnDefinition Width="*" />
        </Grid.ColumnDefinitions>
        <ListBox x:Name="lst" ItemsSource="{Binding Path=Files}"/>
        <MediaElement Grid.Column="1" LoadedBehavior="Play" Source="{Binding ElementName=lst, Path=SelectedItem}" Stretch="None"/>
    </Grid>
</Window>
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还给你的自由
5楼-- · 2018-12-31 18:00

I post a solution extending the image control and using the Gif Decoder. The gif decoder has a frames property. I animate the FrameIndex property. The event ChangingFrameIndex changes the source property to the frame corresponding to the FrameIndex (that is in the decoder). I guess that the gif has 10 frames per second.

class GifImage : Image
{
    private bool _isInitialized;
    private GifBitmapDecoder _gifDecoder;
    private Int32Animation _animation;

    public int FrameIndex
    {
        get { return (int)GetValue(FrameIndexProperty); }
        set { SetValue(FrameIndexProperty, value); }
    }

    private void Initialize()
    {
        _gifDecoder = new GifBitmapDecoder(new Uri("pack://application:,,," + this.GifSource), BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
        _animation = new Int32Animation(0, _gifDecoder.Frames.Count - 1, new Duration(new TimeSpan(0, 0, 0, _gifDecoder.Frames.Count / 10, (int)((_gifDecoder.Frames.Count / 10.0 - _gifDecoder.Frames.Count / 10) * 1000))));
        _animation.RepeatBehavior = RepeatBehavior.Forever;
        this.Source = _gifDecoder.Frames[0];

        _isInitialized = true;
    }

    static GifImage()
    {
        VisibilityProperty.OverrideMetadata(typeof (GifImage),
            new FrameworkPropertyMetadata(VisibilityPropertyChanged));
    }

    private static void VisibilityPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
    {
        if ((Visibility)e.NewValue == Visibility.Visible)
        {
            ((GifImage)sender).StartAnimation();
        }
        else
        {
            ((GifImage)sender).StopAnimation();
        }
    }

    public static readonly DependencyProperty FrameIndexProperty =
        DependencyProperty.Register("FrameIndex", typeof(int), typeof(GifImage), new UIPropertyMetadata(0, new PropertyChangedCallback(ChangingFrameIndex)));

    static void ChangingFrameIndex(DependencyObject obj, DependencyPropertyChangedEventArgs ev)
    {
        var gifImage = obj as GifImage;
        gifImage.Source = gifImage._gifDecoder.Frames[(int)ev.NewValue];
    }

    /// <summary>
    /// Defines whether the animation starts on it's own
    /// </summary>
    public bool AutoStart
    {
        get { return (bool)GetValue(AutoStartProperty); }
        set { SetValue(AutoStartProperty, value); }
    }

    public static readonly DependencyProperty AutoStartProperty =
        DependencyProperty.Register("AutoStart", typeof(bool), typeof(GifImage), new UIPropertyMetadata(false, AutoStartPropertyChanged));

    private static void AutoStartPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
    {
        if ((bool)e.NewValue)
            (sender as GifImage).StartAnimation();
    }

    public string GifSource
    {
        get { return (string)GetValue(GifSourceProperty); }
        set { SetValue(GifSourceProperty, value); }
    }

    public static readonly DependencyProperty GifSourceProperty =
        DependencyProperty.Register("GifSource", typeof(string), typeof(GifImage), new UIPropertyMetadata(string.Empty, GifSourcePropertyChanged));

    private static void GifSourcePropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
    {
        (sender as GifImage).Initialize();
    }

    /// <summary>
    /// Starts the animation
    /// </summary>
    public void StartAnimation()
    {
        if (!_isInitialized)
            this.Initialize();

        BeginAnimation(FrameIndexProperty, _animation);
    }

    /// <summary>
    /// Stops the animation
    /// </summary>
    public void StopAnimation()
    {
        BeginAnimation(FrameIndexProperty, null);
    }
}

Usage example (XAML):

<controls:GifImage x:Name="gifImage" Stretch="None" GifSource="/SomeImage.gif" AutoStart="True" />
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梦寄多情
6楼-- · 2018-12-31 18:03

I had this issue, until I discovered that in WPF4, you can simulate your own keyframe image animations. First, split your animation into a series of images, title them something like "Image1.gif", "Image2,gif", and so on. Import those images into your solution resources. I'm assuming you put them in the default resource location for images.

You are going to use the Image control. Use the following XAML code. I've removed the non-essentials.

<Image Name="Image1">
   <Image.Triggers>
      <EventTrigger RoutedEvent="Image.Loaded"
         <EventTrigger.Actions>
            <BeginStoryboard>
               <Storyboard>
                   <ObjectAnimationUsingKeyFrames Duration="0:0:1" Storyboard.TargetProperty="Source" RepeatBehavior="Forever">
                      <DiscreteObjectKeyFrames KeyTime="0:0:0">
                         <DiscreteObjectKeyFrame.Value>
                            <BitmapImage UriSource="Images/Image1.gif"/>
                         </DiscreteObjectKeyFrame.Value>
                      </DiscreteObjectKeyFrames>
                     <DiscreteObjectKeyFrames KeyTime="0:0:0.25">
                        <DiscreteObjectKeyFrame.Value>
                           <BitmapImage UriSource="Images/Image2.gif"/>
                        </DiscreteObjectKeyFrame.Value>
                     </DiscreteObjectKeyFrames>
                     <DiscreteObjectKeyFrames KeyTime="0:0:0.5">
                        <DiscreteObjectKeyFrame.Value>
                           <BitmapImage UriSource="Images/Image3.gif"/>
                        </DiscreteObjectKeyFrame.Value>
                     </DiscreteObjectKeyFrames>
                     <DiscreteObjectKeyFrames KeyTime="0:0:0.75">
                        <DiscreteObjectKeyFrame.Value>
                           <BitmapImage UriSource="Images/Image4.gif"/>
                        </DiscreteObjectKeyFrame.Value>
                     </DiscreteObjectKeyFrames>
                     <DiscreteObjectKeyFrames KeyTime="0:0:1">
                        <DiscreteObjectKeyFrame.Value>
                           <BitmapImage UriSource="Images/Image5.gif"/>
                        </DiscreteObjectKeyFrame.Value>
                     </DiscreteObjectKeyFrames>
                  </ObjectAnimationUsingKeyFrames>
               </Storyboard>
            </BeginStoryboard>
         </EventTrigger.Actions>
      </EventTrigger>
   </Image.Triggers>
</Image>
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只靠听说
7楼-- · 2018-12-31 18:03

I have try all the way above, but each one has their shortness, and thanks to all you, I work out my own GifImage:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Windows.Controls;
    using System.Windows;
    using System.Windows.Media.Imaging;
    using System.IO;
    using System.Windows.Threading;

    namespace IEXM.Components
    {
    public class GifImage : Image
    {
            #region gif Source, such as "/IEXM;component/Images/Expression/f020.gif"
            public string GifSource
            {
                    get { return (string)GetValue(GifSourceProperty); }
                    set { SetValue(GifSourceProperty, value); }
            }

            public static readonly DependencyProperty GifSourceProperty =
                    DependencyProperty.Register("GifSource", typeof(string),
                    typeof(GifImage), new UIPropertyMetadata(null, GifSourcePropertyChanged));

            private static void GifSourcePropertyChanged(DependencyObject sender,
                    DependencyPropertyChangedEventArgs e)
            {
                    (sender as GifImage).Initialize();
            }
            #endregion

            #region control the animate
            /// <summary>
            /// Defines whether the animation starts on it's own
            /// </summary>
            public bool IsAutoStart
            {
                    get { return (bool)GetValue(AutoStartProperty); }
                    set { SetValue(AutoStartProperty, value); }
            }

            public static readonly DependencyProperty AutoStartProperty =
                    DependencyProperty.Register("IsAutoStart", typeof(bool),
                    typeof(GifImage), new UIPropertyMetadata(false, AutoStartPropertyChanged));

            private static void AutoStartPropertyChanged(DependencyObject sender,
                    DependencyPropertyChangedEventArgs e)
            {
                    if ((bool)e.NewValue)
                            (sender as GifImage).StartAnimation();
                    else
                            (sender as GifImage).StopAnimation();
            }
            #endregion

            private bool _isInitialized = false;
            private System.Drawing.Bitmap _bitmap;
            private BitmapSource _source;

            [System.Runtime.InteropServices.DllImport("gdi32.dll")]
            public static extern bool DeleteObject(IntPtr hObject);

            private BitmapSource GetSource()
            {
                    if (_bitmap == null)
                    {
                            _bitmap = new System.Drawing.Bitmap(Application.GetResourceStream(
                                     new Uri(GifSource, UriKind.RelativeOrAbsolute)).Stream);
                    }

                    IntPtr handle = IntPtr.Zero;
                    handle = _bitmap.GetHbitmap();

                    BitmapSource bs = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                            handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
                    DeleteObject(handle);
                    return bs;
            }

            private void Initialize()
            {
            //        Console.WriteLine("Init: " + GifSource);
                    if (GifSource != null)
                            Source = GetSource();
                    _isInitialized = true;
            }

            private void FrameUpdatedCallback()
            {
                    System.Drawing.ImageAnimator.UpdateFrames();

                    if (_source != null)
                    {
                            _source.Freeze();
                    }

               _source = GetSource();

              //  Console.WriteLine("Working: " + GifSource);

                    Source = _source;
                    InvalidateVisual();
            }

            private void OnFrameChanged(object sender, EventArgs e)
            {
                    Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(FrameUpdatedCallback));
            }

            /// <summary>
            /// Starts the animation
            /// </summary>
            public void StartAnimation()
            {
                    if (!_isInitialized)
                            this.Initialize();


             //   Console.WriteLine("Start: " + GifSource);

                    System.Drawing.ImageAnimator.Animate(_bitmap, OnFrameChanged);
            }

            /// <summary>
            /// Stops the animation
            /// </summary>
            public void StopAnimation()
            {
                    _isInitialized = false;
                    if (_bitmap != null)
                    {
                            System.Drawing.ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
                            _bitmap.Dispose();
                            _bitmap = null;
                    }
                    _source = null;
                    Initialize();
                    GC.Collect();
                    GC.WaitForFullGCComplete();

             //   Console.WriteLine("Stop: " + GifSource);
            }

            public void Dispose()
            {
                    _isInitialized = false;
                    if (_bitmap != null)
                    {
                            System.Drawing.ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
                            _bitmap.Dispose();
                            _bitmap = null;
                    }
                    _source = null;
                    GC.Collect();
                    GC.WaitForFullGCComplete();
               // Console.WriteLine("Dispose: " + GifSource);
            }
    }
}

Usage:

<localComponents:GifImage x:Name="gifImage" IsAutoStart="True" GifSource="{Binding Path=value}" />

As it would not cause memory leak and it animated the gif image own time line, you can try it.

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