The rules for auto generating special move functions (constructor and assignment operator) in C++11 specify that no destructor can be declared. The logic is presumably that, if you need to do something special in destruction, that a move may not be safe.
However, for proper destructor calls in polymorphism, it is necessary to declare a base classes' destructor as virtual (otherwise deleting an instance of a sub class through a pointer of its base class will not properly chain the destructor).
I'm assuming, then, that even an empty destructor would prevent the compiler from automatically generating a special move functions. As in:
class Base {
virtual ~Base() { }
};
You can, however, default the destructor, as in:
class Base {
virtual ~Base() = default;
}
So question 1: Will this allow the compiler to auto generate special move functions?
There is a problem with the explicit default destructor, however. In at least the case of GCC 4.8.2, the signature is implicitly changed to noexcept. As in:
class Base {
virtual ~Base() = default; // compiler changes to:
// virtual ~Base() noexcept;
}
While I have no problem with noexcept in a destructor, this would break the following "client" code:
class Sub : public Base {
virtual ~Sub(); // this declaration is now "looser" because of no noexcept
}
So question 2 is more to the point: is there a way to allow auto generation of special move functions in C++11 and allow proper destructor chaining to sub classes (as described above), all without breaking subclass ("client") code?
No, a defaulted destructor is still considered user defined, so it will prevent the generation of move operations. Also declare the move operations
default
-ed to make the compiler generate them.You need to only declare the move operations as
default
-ed in the base class. In the derived class, the destructor won't be user defined anymore (unless you explicitly say so), so the move operations won't be deleted.So what I'd do is the following:
I highly recommend this talk by the person who contributed probably the most to the move semantics: http://www.slideshare.net/ripplelabs/howard-hinnant-accu2014
Or, if you can get your hands on, you should read the Item 17: Understand special member function generation from Scott Meyers' excellent book Effective Modern C++. This issue is excellently explained.
PS: I think you should think a bit more about your base classes. Most of the time, you should use abstract classes, so there will be no need to copy/move instances of them.
PSS: I think by default destructors are marked
noexcept
in C++11/14, so not explicitly specifying it shouldn't cause any problems: