I'm trying to draw two lines in a Canvas in Java, calling two methods separately, but when I draw the second line, the first one disapears (Java clears the screen). How can I avoid that? I want to see the two lines. I've seen paint tutorials (how to make a program like the Paint on Windows) where the user uses the mouse to draw lines and when one line is drawn, the other do not disappear. They just call the paint method and it does not clear the screen.
I'll be grateful if anyone can help me. Thanks.
View Class
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
public class CircuitTracePlotView extends JFrame {
private CircuitTracePlot circuitTracePlot;
public CircuitTracePlotView() {
this.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
this.getContentPane().add(circuitTracePlot = new CircuitTracePlot(), BorderLayout.CENTER);
this.pack();
this.setSize(250,250);
this.setLocationRelativeTo(null);
this.setVisible(true);
circuitTracePlot.drawLine();
circuitTracePlot.drawOval();
}
}
class CircuitTracePlot extends Canvas {
private final static short LINE = 1;
private final static short OVAL = 2;
private int paintType;
private int x1;
private int y1;
private int x2;
private int y2;
public CircuitTracePlot() {
this.setSize(250,250);
this.setBackground(Color.WHITE);
}
private void setPaintType(int paintType) {
this.paintType = paintType;
}
private int getPaintType() {
return this.paintType;
}
public void drawLine() {
this.setPaintType(LINE);
this.paint(this.getGraphics());
}
public void drawOval() {
this.setPaintType(OVAL);
this.paint(this.getGraphics());
}
public void repaint() {
this.update(this.getGraphics());
}
public void update(Graphics g) {
this.paint(g);
}
public void paint(Graphics g) {
switch (paintType) {
case LINE:
this.getGraphics().drawLine(10, 10, 30, 30);
case OVAL:
this.getGraphics().drawLine(10, 20, 30, 30);
}
}
}
Main class
import javax.swing.SwingUtilities;
import view.CircuitTracePlotView;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
CircuitTracePlotView cr = new CircuitTracePlotView();
}
});
}
}
paint(...)
directly. I can count the times that I've needed to do this on one hand.getGraphics()
on a component as that will return a non-durable Graphics object. Instead either draw in a BufferedImage and display that in the paint method or draw in the paint method (if AWT).paintComponent(...)
method, not thepaint(...)
method. Otherwise you lose all benefits of Swing graphics including automatic double buffering.super.paintComponent(g)
method should be called in thepaintComponent(Graphics g)
override, often as the first method call inside of this method. This lets the component do its own housekeeping painting, including erasing drawings that need to be erased.Edit
paintComponent(...)
method.ArrayList<Shape>
and fill it with the Shapes you'd like to draw, and then in thepaintComponent(...)
method cast the Graphics object to a Graphics2D object and iterate through the Shape collection drawing each shape withg2d.draw(shape)
as you iterate.Since Trash posted his code,...
Here's a variation on your program that implements much of @Hovercraft's helpful advice. Try commenting out the call to
setPaintType()
to see the effect.