The Command…Exited With Code -532462766

2019-06-24 11:11发布

This is the line that gives me the error.

<Exec Command="&quot;$(MonoGameContentBuilderExe)&quot;
/@:&quot;%(ContentReferences.FullPath)&quot; $(Header)"
WorkingDirectory="%(ContentReferences.RootDir)%(ContentReferences.Directory)" />

It is from the MonoGame.Content.Builder.targets file.

The full error is:

The command ""C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe" /@:"C:\Users\Jake\documents\visual studio 2015\Projects\FirstGame\FirstGame\Content\Content.mgcb" /platform:Windows /outputDir:"C:\Users\Jake\documents\visual studio 2015\Projects\FirstGame\FirstGame\Content\bin\Windows" /intermediateDir:"C:\Users\Jake\documents\visual studio 2015\Projects\FirstGame\FirstGame\Content\obj\Windows" /quiet" exited with code -532462766.

I have been converting this game from Visual Studio 2010 to Visual Studio 2015, which is when this error started. Does anyone have any insight into what may be causing this?

2条回答
闹够了就滚
2楼-- · 2019-06-24 11:29

In my case, the same error code was being thrown by the roslyn compiler when trying to compile cshtml files.

Turns out that the issue was being caused due to roslyn compiler version mismatch. Let me try and explain the problem:

  • My csproj had nuget references to roslyn compiler assemblies (Microsoft.Net.Compilers and Microsoft.CodeDom.Providers.DotNetCompilerPlatform).
  • I use git for source control
  • I had recently updated to the latest version of roslyn compiler on DEV branch
  • But my MASTER branch was still referencing the previous version of roslyn compiler and I was not yet ready to merge DEV to MASTER
  • Switching from dev to master branch from team explorer did not seem to trigger "nuget restore" for the mismatched packages

So manually deleting all the folders in the packages folder and performing a "nuget restore" resolved this error for me.

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Fickle 薄情
3楼-- · 2019-06-24 11:45

It turned out that I was attempting to load in an image file made in gimp which has an unsupported file type. I just needed to export it as a png and it worked fine.

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