This is the line that gives me the error.
<Exec Command=""$(MonoGameContentBuilderExe)"
/@:"%(ContentReferences.FullPath)" $(Header)"
WorkingDirectory="%(ContentReferences.RootDir)%(ContentReferences.Directory)" />
It is from the MonoGame.Content.Builder.targets file.
The full error is:
The command ""C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe" /@:"C:\Users\Jake\documents\visual studio 2015\Projects\FirstGame\FirstGame\Content\Content.mgcb" /platform:Windows /outputDir:"C:\Users\Jake\documents\visual studio 2015\Projects\FirstGame\FirstGame\Content\bin\Windows" /intermediateDir:"C:\Users\Jake\documents\visual studio 2015\Projects\FirstGame\FirstGame\Content\obj\Windows" /quiet" exited with code -532462766.
I have been converting this game from Visual Studio 2010 to Visual Studio 2015, which is when this error started. Does anyone have any insight into what may be causing this?
In my case, the same error code was being thrown by the roslyn compiler when trying to compile cshtml files.
Turns out that the issue was being caused due to roslyn compiler version mismatch. Let me try and explain the problem:
So manually deleting all the folders in the packages folder and performing a "nuget restore" resolved this error for me.
It turned out that I was attempting to load in an image file made in gimp which has an unsupported file type. I just needed to export it as a png and it worked fine.