For testing purposes, I want to use a DialogBox for logging into my application.
Here's the uibinder file:
<!DOCTYPE ui:UiBinder SYSTEM "http://dl.google.com/gwt/DTD/xhtml.ent">
<ui:UiBinder xmlns:ui="urn:ui:com.google.gwt.uibinder"
xmlns:g="urn:import:com.google.gwt.user.client.ui">
<ui:style>
</ui:style>
<g:HTMLPanel>
<g:Label>Username</g:Label>
<g:TextBox ui:field="username"></g:TextBox>
<g:Label>Password</g:Label>
<g:PasswordTextBox ui:field="password"></g:PasswordTextBox>
<g:Button ui:field="login">Login</g:Button>
</g:HTMLPanel>
</ui:UiBinder>
And here's my implementation of it:
public class Login extends DialogBox {
private static LoginUiBinder uiBinder = GWT.create(LoginUiBinder.class);
interface LoginUiBinder extends UiBinder<Widget, Login> {}
@UiField
TextBox username;
@UiField
PasswordTextBox password;
@UiField
Button login;
public Login() {
setHTML("Login");
setWidget(uiBinder.createAndBindUi(this));
}
}
Now my question is: Is this the correct way to do it? The documentation doesn't seem to say anything on how to do this sort of thing...
That's what I do, and it's been working great in production for months. It's super easy to understand and reuse.
I made an abstract dialog with the same pattern that has an abstract method
onConfirm
and a built-in confirm button. I also include in the UiBinder a panel to accept a widget, and override the setWidget function to put the widget into that interior panel. Then, whenever I need a new dialog for something, I can just write:The ok button in the template UiBinder is hard-wired to call onConfirm when it's pressed. Nifty! For more complex cases, I'd subclass CustomDialog in its own named class.
It's worked well for me in maybe 5 or 6 different situations in my app, and I don't have to re-style or re-code anything.