I'm using XCode 7.0b5 and created an Swift app. It runs fine on simulator but crashes on iPhone 4s when running independently (without cable). How can identify where it crashes? I read about possible memory issues. I'm reading in a large textfile, so it needs nearly 200 MB of ram. How can I check it?
相关问题
- CALayer - backgroundColor flipped?
- Core Data lightweight migration crashes after App
- How can I implement password recovery in an iPhone
- “Zero out” sensitive String data in Swift
- Pass custom debug information to Microsoft bot fra
相关文章
- Could I create “Call” button in HTML 5 IPhone appl
- Using if let syntax in switch statement
- Unable to process app at this time due to a genera
- Enum with associated value conforming to CaseItera
- Swift - hide pickerView after value selected
- Is there a Github markdown language identifier for
- How can I vertically align my status bar item text
- How do you detect key up / key down events from a
I got the solution. It is the run time. I reduced the file sizes to 10% of the original and everything runs fine. So I can test it and "improve" it to the speed limit of the iPhone 4S. :-)
I think this is a memory problem with the iPhone 4S (200 mb for 4S is a lot). You should read the crash logs in Xcode.
In Xcode with the iPhone connected you can go to Window->Devices, select your phone and press 'View Device Logs'. You will see a list with all the last crashes of the apps and with the information of the crash.
Regards