I use an extension method to convert float arrays into byte arrays:
public static unsafe byte[] ToByteArray(this float[] floatArray, int count)
{
int arrayLength = floatArray.Length > count ? count : floatArray.Length;
byte[] byteArray = new byte[4 * arrayLength];
fixed (float* floatPointer = floatArray)
{
fixed (byte* bytePointer = byteArray)
{
float* read = floatPointer;
float* write = (float*)bytePointer;
for (int i = 0; i < arrayLength; i++)
{
*write++ = *read++;
}
}
}
return byteArray;
}
I understand that an array is a pointer to memory associated with information on the type and number of elements. Also, it seems to me that there is no way of doing a conversion from and to a byte array without copying the data as above.
Have I understood this? Would it even be impossible to write IL to create an array from a pointer, type and length without copying data?
EDIT: Thanks for the answers, I learned some fundamentals and got to try out new tricks!
After initially accepting Davy Landman's answer I found out that while his brilliant StructLayout hack does convert byte arrays into float arrays, it does not work the other way around. To demonstrate:
[StructLayout(LayoutKind.Explicit)]
struct UnionArray
{
[FieldOffset(0)]
public Byte[] Bytes;
[FieldOffset(0)]
public float[] Floats;
}
static void Main(string[] args)
{
// From bytes to floats - works
byte[] bytes = { 0, 1, 2, 4, 8, 16, 32, 64 };
UnionArray arry = new UnionArray { Bytes = bytes };
for (int i = 0; i < arry.Bytes.Length / 4; i++)
Console.WriteLine(arry.Floats[i]);
// From floats to bytes - index out of range
float[] floats = { 0.1f, 0.2f, 0.3f };
arry = new UnionArray { Floats = floats };
for (int i = 0; i < arry.Floats.Length * 4; i++)
Console.WriteLine(arry.Bytes[i]);
}
It seems that the CLR sees both arrays as having the same length. If the struct is created from float data, the byte array's length is just too short.
I've written something similar for quick conversion between arrays. It's basically an ugly proof-of-concept more than a handsome solution. ;)
this may help you to convert an object to a byte array.
This question is the reverse of What is the fastest way to convert a float[] to a byte[]?.
I've answered with a union kind of hack to skip the whole copying of the data. You could easily reverse this (length = length *sizeof(Double).
You should check my answer to a similar question: What is the fastest way to convert a float[] to a byte[]?.
In it you'll find portable code (32/64 bit compatible) to let you view a float array as a byte array or vice-versa, without copying the data. It's the fastest way that I know of to do such thing.
If you're just interested in the code, it's maintained at https://gist.github.com/1050703 .
Yes, the type information and data is in the same memory block, so that is impossible unless you overwrite the type information in a float array to fool the system that it's byte array. That would be a really ugly hack, and could easily blow up...
Here's how you can convert the floats without unsafe code if you like:
You can use a really ugly hack to temporary change your array to byte[] using memory manipulation.
This is really fast and efficient as it doesn't require cloning the data and iterating on it.
I tested this hack in both 32 & 64 bit OS, so it should be portable.
The source + sample usage is maintained at https://gist.github.com/1050703 , but for your convenience I'll paste it here as well:
And the usage is: