In Rust, there are two possibilities to take a reference
Borrow, i.e., take a reference but don't allow mutating the reference destination. The
&
operator borrows ownership from a value.Borrow mutably, i.e., take a reference to mutate the destination. The
&mut
operator mutably borrows ownership from a value.
The Rust documentation about borrowing rules says:
First, any borrow must last for a scope no greater than that of the owner. Second, you may have one or the other of these two kinds of borrows, but not both at the same time:
- one or more references (
&T
) to a resource,- exactly one mutable reference (
&mut T
).
I believe that taking a reference is creating a pointer to the value and accessing the value by the pointer. This could be optimized away by the compiler if there is a simpler equivalent implementation.
However, I don't understand what move means and how it is implemented.
For types implementing the Copy
trait it means copying e.g. by assigning the struct member-wise from the source, or a memcpy()
. For small structs or for primitives this copy is efficient.
And for move?
This question is not a duplicate of What are move semantics? because Rust and C++ are different languages and move semantics are different between the two.
Semantics
Rust implements what is known as an Affine Type System:
Types that are not
Copy
, and are thus moved, are Affine Types: you may use them either once or never, nothing else.Rust qualifies this as a transfer of ownership in its Ownership-centric view of the world (*).
(*) Some of the people working on Rust are much more qualified than I am in CS, and they knowingly implemented an Affine Type System; however contrary to Haskell which exposes the math-y/cs-y concepts, Rust tends to expose more pragmatic concepts.
Note: it could be argued that Affine Types returned from a function tagged with
#[must_use]
are actually Linear Types from my reading.Implementation
It depends. Please keep in mind than Rust is a language built for speed, and there are numerous optimizations passes at play here which will depend on the compiler used (rustc + LLVM, in our case).
Within a function body (playground):
If you check the LLVM IR (in Debug), you'll see:
Underneath the covers, rustc invokes a
memcpy
from the result of"Hello, World!".to_string()
tos
and then tot
. While it might seem inefficient, checking the same IR in Release mode you will realize that LLVM has completely elided the copies (realizing thats
was unused).The same situation occurs when calling a function: in theory you "move" the object into the function stack frame, however in practice if the object is large the rustc compiler might switch to passing a pointer instead.
Another situation is returning from a function, but even then the compiler might apply "return value optimization" and build directly in the caller's stack frame -- that is, the caller passes a pointer into which to write the return value, which is used without intermediary storage.
The ownership/borrowing constraints of Rust enable optimizations that are difficult to reach in C++ (which also has RVO but cannot apply it in as many cases).
So, the digest version:
memcpy
ofstd::mem::size_of::<T>()
bytes, so moving a largeString
is efficient because it only a couple bytes whatever the size of the allocated buffer they hold ontoPassing a value to function, also results in transfer of ownership; it is very similar to other examples:
Hence the expected error:
Please let me answer my own question. I had trouble, but by asking a question here I did Rubber Duck Problem Solving. Now I understand:
A move is a transfer of ownership of the value.
For example the assignment
let x = a;
transfers ownership: At firsta
owned the value. After thelet
it'sx
who owns the value. Rust forbids to usea
thereafter.In fact, if you do
println!("a: {:?}", a);
after thelet
the Rust compiler says:Complete example:
And what does this move mean?
It seems that the concept comes from C++11. A document about C++ move semantics says:
Aha. C++11 does not care what happens with source. So in this vein, Rust is free to decide to forbid to use the source after a move.
And how it is implemented?
I don't know. But I can imagine that Rust does literally nothing.
x
is just a different name for the same value. Names usually are compiled away (except of course debugging symbols). So it's the same machine code whether the binding has the namea
orx
.It seems C++ does the same in copy constructor elision.
Doing nothing is the most efficient possible.
When you move an item, you are transferring ownership of that item. That's a key component of Rust.
Let's say I had a struct, and then I assign the struct from one variable to another. By default, this will be a move, and I've transferred ownership. The compiler will track this change of ownership and prevent me from using the old variable any more:
Conceptually, moving something doesn't need to do anything. In the example above, there wouldn't be a reason to actually allocate space somewhere and then move the allocated data when I assign to a different variable. I don't actually know what the compiler does, and it probably changes based on the level of optimization.
For practical purposes though, you can think that when you move something, the bits representing that item are duplicated as if via
memcpy
. This helps explain what happens when you pass a variable to a function that consumes it, or when you return a value from a function (again, the optimizer can do other things to make it efficient, this is just conceptually):"But wait!", you say, "
memcpy
only comes into play with types implementingCopy
!". This is mostly true, but the big difference is that when a type implementsCopy
, both the source and the destination are valid to use after the copy!One way of thinking of move semantics is the same as copy semantics, but with the added restriction that the thing being moved from is no longer a valid item to use.
However, it's often easier to think of it the other way: The most basic thing that you can do is to move / give ownership away, and the ability to copy something is an additional privilege. That's the way that Rust models it.
This is a tough question for me! After using Rust for a while the move semantics are natural. Let me know what parts I've left out or explained poorly.