I can't find anything related to this on any question, and it is something really basic, but I can't figure it out.
So my problem is that I don't know how to set null to a variable in freemarker. Example:
${hi!"bye"} <#-- Prints "bye" because hi is undefined -->
<#assign hi="hi"> <#-- Sets a value to the var hi -->
${hi!"bye"} <#-- Prints "hi" because hi has a value -->
<#assign hi=null> <#-- This does not work but is what I am looking for -->
${hi!"bye"} <#-- I want it to print "bye" because hi should be undefined -->
I have this problem because I iterate over a list and set a var if some logic to the specific item validates, and then check if the var exists, but if the first item creates the var, then I will have the var set for the rest of the items in the list.
You could assign an empty string to your variable and check with the buit-in
?has_content
if it is set:This will render:
Depending on what you need it for, you can use a different type to indicate a "missing" value.
For instance, if you have
myVariable
that is normally a number, assignfalse
to it, and then instead of checkingmyVariable??
, checkmyVariable!false?is_number
. This will cover both cases (non-existent and "unset").Result:
Go try.
No, there's no "unassign", nor the concept of
null
exists in FreeMarker (until 2.4.0 at least, but that's far away anyway). It only have missing variables (maybe technically anull
, maybe doesn't exist at all) and those that are there. I don't really get why is that needed in your case. Can you show a simplified example of the situation?