I'm using Pygame/SDL's joystick module to get input from a gamepad. Every time I call its get_hat()
method it prints to the console. This is problematic since I use the console to help me debug and now it gets flooded with SDL_JoystickGetHat value:0:
60 times every second. Is there a way I can disable this? Either through an option in Pygame/SDL or suppress console output while the function calls? I saw no mention of this in the Pygame documentation.
edit: This turns out to be due to debugging being turned on when the SDL library was compiled.
Just for completeness, here's a nice solution from Dave Smith's blog:
With this, you can use context management wherever you want to suppress output: