Suppose there is a lot of vector shapes (Bezier curves which determine the boundary of a shape). For example a page full of tiny letters.
What is the fastest way to create a bitmap out of it?
I once saw a demo several years ago (can't find it now) where some guys used GPU to rasterize the vector art - they were able to zoom in/out of the page in real-time. What is the current state of GPU rendering of Bezier shapes? Is it really fast? Faster than CPU? What are the common and not-so-common algorithms? Is there any open source library for such things? What language does it use? What about OpenGL?
Could it have been this one? http://alice.loria.fr/index.php/publications.html?Paper=VTM@2005
About the same like some years ago. Tesselation shaders do help, but when it comes down to rasterizing curves without a intermediary tesselation stage, it's grunt work in the fragment shader.
Perhaps you mean one of these papers:
Random-access rendering of general vector graphics (2008) (PDF)
Resolution independent curve rendering using programmable graphics hardware (2005) (PDF)
I think these are pretty much the state of the art.
NVIDIA has now an extension for OpenGL that can do this stuff. I guess it's based on the Microsoft RAVG paper.
http://developer.nvidia.com/nv-path-rendering