Do you need to dispose of objects and set them to

2018-12-31 16:30发布

Do you need to dispose of objects and set them to null, or will the garbage collector clean them up when they go out of scope?

12条回答
回忆,回不去的记忆
2楼-- · 2018-12-31 16:42

Always call dispose. It is not worth the risk. Big managed enterprise applications should be treated with respect. No assumptions can be made or else it will come back to bite you.

Don't listen to leppie.

A lot of objects don't actually implement IDisposable, so you don't have to worry about them. If they genuinely go out of scope they will be freed automatically. Also I have never come across the situation where I have had to set something to null.

One thing that can happen is that a lot of objects can be held open. This can greatly increase the memory usage of your application. Sometimes it is hard to work out whether this is actually a memory leak, or whether your application is just doing a lot of stuff.

Memory profile tools can help with things like that, but it can be tricky.

In addition always unsubscribe from events that are not needed. Also be careful with WPF binding and controls. Not a usual situation, but I came across a situation where I had a WPF control that was being bound to an underlying object. The underlying object was large and took up a large amount of memory. The WPF control was being replaced with a new instance, and the old one was still hanging around for some reason. This caused a large memory leak.

In hindsite the code was poorly written, but the point is that you want to make sure that things that are not used go out of scope. That one took a long time to find with a memory profiler as it is hard to know what stuff in memory is valid, and what shouldn't be there.

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君临天下
3楼-- · 2018-12-31 16:45

If they implement the IDisposable interface then you should dispose them. The garbage collector will take care of the rest.

EDIT: best is to use the using command when working with disposable items:

using(var con = new SqlConnection("..")){ ...
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千与千寻千般痛.
4楼-- · 2018-12-31 16:50

Objects never go out of scope in C# as they do in C++. They are dealt with by the Garbage Collector automatically when they are not used anymore. This is a more complicated approach than C++ where the scope of a variable is entirely deterministic. CLR garbage collector actively goes through all objects that have been created and works out if they are being used.

An object can go "out of scope" in one function but if its value is returned, then GC would look at whether or not the calling function holds onto the return value.

Setting object references to null is unnecessary as garbage collection works by working out which objects are being referenced by other objects.

In practice, you don't have to worry about destruction, it just works and it's great :)

Dispose must be called on all objects that implement IDisposable when you are finished working with them. Normally you would use a using block with those objects like so:

using (var ms = new MemoryStream()) {
  //...
}

EDIT On variable scope. Craig has asked whether the variable scope has any effect on the object lifetime. To properly explain that aspect of CLR, I'll need to explain a few concepts from C++ and C#.

Actual variable scope

In both languages the variable can only be used in the same scope as it was defined - class, function or a statement block enclosed by braces. The subtle difference, however, is that in C#, variables cannot be redefined in a nested block.

In C++, this is perfectly legal:

int iVal = 8;
//iVal == 8
if (iVal == 8){
    int iVal = 5;
    //iVal == 5
}
//iVal == 8

In C#, however you get a a compiler error:

int iVal = 8;
if(iVal == 8) {
    int iVal = 5; //error CS0136: A local variable named 'iVal' cannot be declared in this scope because it would give a different meaning to 'iVal', which is already used in a 'parent or current' scope to denote something else
}

This makes sense if you look at generated MSIL - all the variables used by the function are defined at the start of the function. Take a look at this function:

public static void Scope() {
    int iVal = 8;
    if(iVal == 8) {
        int iVal2 = 5;
    }
}

Below is the generated IL. Note that iVal2, which is defined inside the if block is actually defined at function level. Effectively this means that C# only has class and function level scope as far as variable lifetime is concerned.

.method public hidebysig static void  Scope() cil managed
{
  // Code size       19 (0x13)
  .maxstack  2
  .locals init ([0] int32 iVal,
           [1] int32 iVal2,
           [2] bool CS$4$0000)

//Function IL - omitted
} // end of method Test2::Scope

C++ scope and object lifetime

Whenever a C++ variable, allocated on the stack, goes out of scope it gets destructed. Remember that in C++ you can create objects on the stack or on the heap. When you create them on the stack, once execution leaves the scope, they get popped off the stack and gets destroyed.

if (true) {
  MyClass stackObj; //created on the stack
  MyClass heapObj = new MyClass(); //created on the heap
  obj.doSomething();
} //<-- stackObj is destroyed
//heapObj still lives

When C++ objects are created on the heap, they must be explicitly destroyed, otherwise it is a memory leak. No such problem with stack variables though.

C# Object Lifetime

In CLR, objects (i.e. reference types) are always created on the managed heap. This is further reinforced by object creation syntax. Consider this code snippet.

MyClass stackObj;

In C++ this would create an instance on MyClass on the stack and call its default constructor. In C# it would create a reference to class MyClass that doesn't point to anything. The only way to create an instance of a class is by using new operator:

MyClass stackObj = new MyClass();

In a way, C# objects are a lot like objects that are created using new syntax in C++ - they are created on the heap but unlike C++ objects, they are managed by the runtime, so you don't have to worry about destructing them.

Since the objects are always on the heap the fact that object references (i.e. pointers) go out of scope becomes moot. There are more factors involved in determining if an object is to be collected than simply presence of references to the object.

C# Object references

Jon Skeet compared object references in Java to pieces of string that are attached to the balloon, which is the object. Same analogy applies to C# object references. They simply point to a location of the heap that contains the object. Thus, setting it to null has no immediate effect on the object lifetime, the balloon continues to exist, until the GC "pops" it.

Continuing down the balloon analogy, it would seem logical that once the balloon has no strings attached to it, it can be destroyed. In fact this is exactly how reference counted objects work in non-managed languages. Except this approach doesn't work for circular references very well. Imagine two balloons that are attached together by a string but neither balloon has a string to anything else. Under simple ref counting rules, they both continue to exist, even though the whole balloon group is "orphaned".

.NET objects are a lot like helium balloons under a roof. When the roof opens (GC runs) - the unused balloons float away, even though there might be groups of balloons that are tethered together.

.NET GC uses a combination of generational GC and mark and sweep. Generational approach involves the runtime favouring to inspect objects that have been allocated most recently, as they are more likely to be unused and mark and sweep involves runtime going through the whole object graph and working out if there are object groups that are unused. This adequately deals with circular dependency problem.

Also, .NET GC runs on another thread(so called finalizer thread) as it has quite a bit to do and doing that on the main thread would interrupt your program.

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明月照影归
5楼-- · 2018-12-31 16:53

As others have said you definitely want to call Dispose if the class implements IDisposable. I take a fairly rigid position on this. Some might claim that calling Dispose on DataSet, for example, is pointless because they disassembled it and saw that it did not do anything meaningful. But, I think there are fallacies abound in that argument.

Read this for an interesting debate by respected individuals on the subject. Then read my reasoning here why I think Jeffery Richter is in the wrong camp.

Now, on to whether or not you should set a reference to null. The answer is no. Let me illustrate my point with the following code.

public static void Main()
{
  Object a = new Object();
  Console.WriteLine("object created");
  DoSomething(a);
  Console.WriteLine("object used");
  a = null;
  Console.WriteLine("reference set to null");
}

So when do you think the object referenced by a is eligible for collection? If you said after the call to a = null then you are wrong. If you said after the Main method completes then you are also wrong. The correct answer is that it is eligible for collection sometime during the call to DoSomething. That is right. It is eligible before the reference is set to null and perhaps even before the call to DoSomething completes. That is because the JIT compiler can recognize when object references are no longer dereferenced even if they are still rooted.

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听够珍惜
6楼-- · 2018-12-31 16:55

When an object implements IDisposable you should call Dispose (or Close, in some cases, that will call Dispose for you).

You normally do not have to set objects to null, because the GC will know that an object will not be used anymore.

There is one exception when I set objects to null. When I retrieve a lot of objects (from the database) that I need to work on, and store them in a collection (or array). When the "work" is done, I set the object to null, because the GC does not know I'm finished working with it.

Example:

using (var db = GetDatabase()) {
    // Retrieves array of keys
    var keys = db.GetRecords(mySelection); 

    for(int i = 0; i < keys.Length; i++) {
       var record = db.GetRecord(keys[i]);
       record.DoWork();
       keys[i] = null; // GC can dispose of key now
       // The record had gone out of scope automatically, 
       // and does not need any special treatment
    }
} // end using => db.Dispose is called
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几人难应
7楼-- · 2018-12-31 16:56

I have to answer, too. The JIT generates tables together with the code from it's static analysis of variable usage. Those table entries are the "GC-Roots" in the current stack frame. As the instruction pointer advances, those table entries become invalid and so ready for garbage collection. Therefore: If it is a scoped variable, you don't need to set it to null - the GC will collect the object. If it is a member or a static variable, you have to set it to null

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