I would like to create some method to be used in a generic way, were it would block (unless a certain timeout expires) until a given condition is met.
The usage in code would be something similar to:
WaitUntil( condition );
I have tried implementing it using a While ( .. ) loop, however this seems like a waste.
In current implementation, i am initializing a 'one-off' timer that expires at TIMEOUT. I am running a while loop, and checking if the timer has timed out or not, throwing an exception if it did.
Are there any simple yet effective techniques for implementing such a method ?
Blocking for a condition can work (I tend to use Monitor for that personally), however, in most cases I would advise coding in a more async way here, meaning: rather than waiting, you register some kind of callback to occur when the condition happens. This could be via an event, or more recently a Task with continuation (ContinueWith). In c# 5 this is further extended with the "await" metaphor that makes this transparent, I.e.
This looks like it is blocking at the "await" - but it is in fact the exact opposite (assuming the task isn't already complete); this registers a continuation that is invoked when the data becomes available, most likely on a different thread.
Have a look at Albahari's threading article, especially the
basic synchronization
part and the ManualResetEvent and AutoResetEvent. This will give you a good idea about signalling constructs in .NET.