We have a web-based game (SignalR for communication), our workload will be:
- 5,000 - 20,000 concurrent client with 0.5 - 2 messages/client/second ~= 10-40k messages/secs
with the following server is there any problem handle the load (assume that signalr has 80-90% cpu) ?
- dual hex-cores L5639 (2.13Ghz)
- 24G Ram
- windows server 2012 standard
(with long-polling we can easily do that @ 5-10% cpu)
As much as I dont want to write it, "it depends" is very much accurate here. SignalR can scale way beyond your requirements. Damnie Edwards (co-creator of SignalR) has got 150k connections from a single 10GB server though:
https://twitter.com/DamianEdwards/status/486642486350061568