Swift UIView animateWithDuration completion closur

2019-06-15 08:56发布

I'm expecting the completion closure on this UIView animation to be called after the specified duration, however it appears to be firing immediately...

 UIView.animateWithDuration(
        Double(0.2),
        animations: {
            self.frame = CGRectMake(0, -self.bounds.height, self.bounds.width, self.bounds.height)
        },
        completion: { finished in
            if(finished) {
                self.removeFromSuperview()
            }
        }
    )

Has anyone else experienced this? I've read that others had more success using the center rather than the frame to move the view, however I had the same problems with this method too.

2条回答
成全新的幸福
2楼-- · 2019-06-15 09:28

For anyone else that is having a problem with this, if anything is interrupting the animation, the completion closure is immediately called. In my case, this was due to a slight overlap with a modal transition of the view controller that the custom segue was unwinding from. Using the delay portion of UIView.animateWithDuration(0.3, delay: 0, options: UIViewAnimationOptions.CurveEaseInOut, animations:{} had no effect for me. I ended up using GCD to delay animation a fraction of a second.

// To avoid overlapping with the modal transiton
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(0.2 * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), {

    // Animate the transition
    UIView.animateWithDuration(0.3, delay: 0, options: UIViewAnimationOptions.CurveEaseInOut, animations: {

         // Animations

         }, completion: { finished in

         // remove the views
         if finished {            
             blurView.removeFromSuperview()
             snapshot.removeFromSuperview()
         }
    })
})
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Summer. ? 凉城
3楼-- · 2019-06-15 09:38

I resolved this in the end by moving the animation from hitTest() and into touchesBegan() in the UIView

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