Rounded UIView using CALayers - only some corners

2018-12-31 16:30发布

In my application - there are four buttons named as follows:

  • Top - left
  • Bottom - left
  • Top - right
  • Bottom - right

Above the buttons there is an image view (or a UIView).

Now, suppose a user taps on - top - left button. Above image / view should be rounded at that particular corner.

I am having some difficulty in applying rounded corners to the UIView.

Right now I am using the following code to apply the rounded corners to each view:

    // imgVUserImg is a image view on IB.
    imgVUserImg.image=[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"any Url Here"];
    CALayer *l = [imgVUserImg layer];
    [l setMasksToBounds:YES];
    [l setCornerRadius:5.0];  
    [l setBorderWidth:2.0];
    [l setBorderColor:[[UIColor darkGrayColor] CGColor]];

Above code is applying the roundness to each of corners of supplied View. Instead I just wanted to apply roundness to selected corners like - top / top+left / bottom+right etc.

Is it possible? How?

14条回答
浅入江南
2楼-- · 2018-12-31 16:34

Wrapping up Stuart's answer, you can have rounding corner method as the following:

@implementation UIView (RoundCorners)

- (void)applyRoundCorners:(UIRectCorner)corners radius:(CGFloat)radius {
    UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(radius, radius)];

    CAShapeLayer *maskLayer = [CAShapeLayer layer];
    maskLayer.frame = self.bounds;
    maskLayer.path = maskPath.CGPath;

    self.layer.mask = maskLayer;
}

@end

So to apply rounding corner, you simply do:

[self.imageView applyRoundCorners:UIRectCornerTopRight|UIRectCornerTopLeft radius:10];
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路过你的时光
3楼-- · 2018-12-31 16:36

Rounding only some corners won't play nice with auto resizing or auto layout.

So another option is to use regular cornerRadius and hide the corners you don't want under another view or outside its superview bounds making sure it is set to clip its contents.

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唯独是你
4楼-- · 2018-12-31 16:37

I used the answer over at How do I create a round cornered UILabel on the iPhone? and the code from How is a rounded rect view with transparency done on iphone? to make this code.

Then I realized I'd answered the wrong question (gave a rounded UILabel instead of UIImage) so I used this code to change it:

http://discussions.apple.com/thread.jspa?threadID=1683876

Make an iPhone project with the View template. In the view controller, add this:

- (void)viewDidLoad
{
    CGRect rect = CGRectMake(10, 10, 200, 100);
    MyView *myView = [[MyView alloc] initWithFrame:rect];
    [self.view addSubview:myView];
    [super viewDidLoad];
}

MyView is just a UIImageView subclass:

@interface MyView : UIImageView
{
}

I'd never used graphics contexts before, but I managed to hobble together this code. It's missing the code for two of the corners. If you read the code, you can see how I implemented this (by deleting some of the CGContextAddArc calls, and deleting some of the radius values in the code. The code for all corners is there, so use that as a starting point and delete the parts that create corners you don't need. Note that you can make rectangles with 2 or 3 rounded corners too if you want.

The code's not perfect, but I'm sure you can tidy it up a little bit.

static void addRoundedRectToPath(CGContextRef context, CGRect rect, float radius, int roundedCornerPosition)
{

    // all corners rounded
    //  CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
    //  CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
    //  CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius, 
    //                  radius, M_PI / 4, M_PI / 2, 1);
    //  CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius, 
    //                          rect.origin.y + rect.size.height);
    //  CGContextAddArc(context, rect.origin.x + rect.size.width - radius, 
    //                  rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1);
    //  CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius);
    //  CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius, 
    //                  radius, 0.0f, -M_PI / 2, 1);
    //  CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);
    //  CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius, 
    //                  -M_PI / 2, M_PI, 1);

    // top left
    if (roundedCornerPosition == 1) {
        CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
        CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius, 
                        radius, M_PI / 4, M_PI / 2, 1);
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, 
                                rect.origin.y + rect.size.height);
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y);
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y);
    }   

    // bottom left
    if (roundedCornerPosition == 2) {
        CGContextMoveToPoint(context, rect.origin.x, rect.origin.y);
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height);
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, 
                                rect.origin.y + rect.size.height);
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y);
        CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);
        CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius, 
                        -M_PI / 2, M_PI, 1);
    }

    // add the other corners here


    CGContextClosePath(context);
    CGContextRestoreGState(context);
}


-(UIImage *)setImage
{
    UIImage *img = [UIImage imageNamed:@"my_image.png"];
    int w = img.size.width;
    int h = img.size.height;

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);

    CGContextBeginPath(context);
    CGRect rect = CGRectMake(0, 0, w, h);


    addRoundedRectToPath(context, rect, 50, 1);
    CGContextClosePath(context);
    CGContextClip(context);

    CGContextDrawImage(context, rect, img.CGImage);

    CGImageRef imageMasked = CGBitmapContextCreateImage(context);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    [img release];

    return [UIImage imageWithCGImage:imageMasked];
}

alt text http://nevan.net/skitch/skitched-20100224-092237.png

Don't forget that you'll need to get the QuartzCore framework in there for this to work.

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流年柔荑漫光年
5楼-- · 2018-12-31 16:37

CALayer extension with Swift 3 and above syntax

extension CALayer {

    func round(roundedRect rect: CGRect, byRoundingCorners corners: UIRectCorner, cornerRadii: CGSize) -> Void {
        let bp = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: cornerRadii)
        let sl = CAShapeLayer()
        sl.frame = self.bounds
        sl.path = bp.cgPath
        self.mask = sl
    }
}

It can be used like:

let layer: CALayer = yourView.layer
layer.round(roundedRect: yourView.bounds, byRoundingCorners: [.bottomLeft, .topLeft], cornerRadii: CGSize(width: 5, height: 5))
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爱死公子算了
6楼-- · 2018-12-31 16:42

Stuarts example for rounding specific corners works great. If you want to round multiple corners like top left and right this is how to do it

// Create the path (with only the top-left corner rounded)
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:imageview
                                               byRoundingCorners:UIRectCornerTopLeft|UIRectCornerTopRight
                                                     cornerRadii:CGSizeMake(10.0, 10.0)];

// Create the shape layer and set its path
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = imageview.bounds;
maskLayer.path = maskPath.CGPath;

// Set the newly created shape layer as the mask for the image view's layer
imageview.layer.mask = maskLayer; 
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孤独总比滥情好
7楼-- · 2018-12-31 16:42

Thanks for sharing. Here I'd like to share the solution on swift 2.0 for further reference on this issue. (to conform the UIRectCorner's protocol)

let mp = UIBezierPath(roundedRect: cell.bounds, byRoundingCorners: [.bottomLeft, .TopLeft], cornerRadii: CGSize(width: 10, height: 10))
let ml = CAShapeLayer()
ml.frame = self.bounds
ml.path = mp.CGPath
self.layer.mask = ml
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