I just started working on Swift last week and i need a suggestion if the following approach is right ways of laying partial image on top of another image.
I have a UIView in which I am creating 3 images programmatically. Left arrow image, middle mobile image and right arrow image as shown below. Can I partially place arrow images 50% on the mobile image?
I have tried:
func setupUI(){
let mobileImage = UIImage(named: "mobile")
let arrowImage = UIImage(named: "arrow")
middleView = UIImageView(frame: CGRect(x: arrowImage!.size.width/2, y:0 , width:mobileImage!.size.width, height:mobileImage!.size.height))
middleView.image = mobileImage
middleView.layer.borderWidth = 1.0
middleView.layer.cornerRadius = 5.0
self.addSubview(middleView)
let yForArrow = mobileImage!.size.height - arrowImage!.size.height
leftArrow = UIImageView(frame: CGRect(x: 0, y:yForArrow, width:arrowImage!.size.width, height:arrowImage!.size.height))
leftArrow.image = arrowImage
self.addSubview(leftArrow)
let rightArrowX = mobileImage!.size.width
rightView = UIImageView(frame: CGRect(x: rightArrowX, y:yForArrow, width:arrowImage!.size.width, height:arrowImage!.size.height))
rightView.image = arrowImage
self.addSubview(rightView)
}
*At start it was not working, as i forgot to add setupUI() in init method. As shown in answer bellow.
Is setting frame correct way of doing it OR i should be using constraints?
To me it looks bad approach as i am hard coding the numbers in CGRect.
*This image is created in MS paint to show what it should look on iPhone.
I found the problem i missed adding setupUI() in init method.
SetupUI programatically adds images on UIView. As it was missing so no image was appearing in the iPhone simulator.
But i find it very demotivating that people has down vote the question.