I'm trying to implement the Cocoa plotting framework (Alpha Release 0.1) in my iPhone app.
I figured I'd first try to run the sample they provide. I attempted to open and compile the project located in /Source/examples/CPTestApp-iPhone/
.
It says my base SDK was missing right off of the bat, so I edited the Project settings and the Active Target to use the iOS4 SDK, which I've done before for samples and had work. I'm not sure what to do. I'm running one of the newest Unibody Macbooks, with 10.6.4.
Here is the full error:
// - start - //
Check dependencies
[BEROR]No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=i386, VALID_ARCHS=armv6 armv7).
// - end - //
Thoughts?
Try this:
Project Build Settings:
Delete any sub settings in the Architecture build setting.
Target Build Settings:
Frameworks Add the SystemConfiguration.framework to your project. - Not sure why this had any impact.
Clean all targets. Build for the simulator.
The long explanation for this can be found on our blog: http://longweekendmobile.com/2010/06/15/fixing-the-missing-required-architecture-arm-in-file-when-developing-for-ipad/
armv6 armv7 , Works for me in valid Architecture .
This project appears to pre-date iOS 4, so you need to open up the
.xcodeproj
file for the Core Plot library itself, too. It probably also has a broken reference to an old iOS Base SDK and may need the architectures updated.For me it was that I had to add i386 to the VALID_ARCHS list. Odd, but it fixed my problem for simulator builds.
See this post.
Adding i386 to the Valid Architectures list worked for me!
If you tried all method with "NO SUCCESS"