I know that Activities
are designed to represent a single screen of my application, while Fragments
are designed to be reusable UI layouts with logic embedded inside of them.
Until not long ago, I developed an application as it said that they should be developed.
I created an Activity
to represent a screen of my application and used Fragments for ViewPager
or Google Maps
. I rarely created a ListFragment
or other UI that can be reused several times.
Recently I stumbled on a project that contains only 2 Activities
one is a SettingsActivity
and other one is the MainActivity
. The layout of the MainActivity
is populated with many hidden full screen UI fragments and only one is shown. In the Acitivty
logic there are many FragmentTransitions
between the different screens of the application.
What I liked about this approach is that because the application uses an ActionBar
, it stays intact and does not move with the screen switching animation, which is what happens with Activity
switching. This give a more fluent feel to those screen transitions.
So I guess what I'm asking is to share your current development manner regarding this topic, I know it might look like an opinion based question at first look but I look at it as an Android design and architecture question... Not really an opinion based one.
UPDATE (01.05.2014): Following this presentation by Eric Burke from Square, (which I have to say is a great presentation with a lot of useful tools for android developers. And I am not related in any way to Square)
http://www.infoq.com/presentations/Android-Design/
From my personal experience over the past few months, I found that the best way to construct my applications is to create groups of fragments that come to represent a flow in the application and present all those fragments in one Activity
. So basically you will have the same number of Activities
in your application as the number of flows.
That way the action bar stays intact on all the flow's screens, but is being recreated on changing a flow which makes a lot of sense. As Eric Burke states and as I have come to realize as well, the philosophy of using as few Activities
as possible is not applicable for all situations because it creates a mess in what he calls the "God" activity.
use one activity per application to provide base for
fragment
usefragment
for screen ,fragments
are lite weight as compared toactivites
fragments are reusable fragments are better suited for app which support both phone & tabletDon't forget that an activity is application's block/component which can be shared and started through Intent! So each activity in your application should solve only one kind of task. If you have only one task in your application then I think you need only one activity and many fragments if needed. Of course you can reuse fragments in future activities which solve another tasks. This approach will be clear and logical separation of tasks. And you no need to maintain one activity with different intent filter parameters for different sets of fragments. You define tasks at the design stage of the development process based on requirements.
Experts will tell you: "When I see the UI, I will know whether to use an
Activity
or aFragment
". In the beginning this will not have any sense, but in time, you will actually be able to tell if you needFragment
or not.There is a good practice I found very helpful for me. It occurred to me while I was trying to explain something to my daughter.
Namely, imagine a box which represents a screen. Can you load another screen in this box? If you use a new box, will you have to copy multiple items from the 1st box? If the answer is Yes, then you should use
Fragments
, because the rootActivity
can hold all duplicated elements to save you time in creating them, and you can simply replace parts of the box.But don't forget that you always need a box container (
Activity
) or your parts will be dispersed. So one box with parts inside.Take care not to misuse the box. Android UX experts advise (you can find them on YouTube) when we should explicitly load another
Activity
, instead to use aFragment
(like when we deal with the Navigation Drawer which has categories). Once you feel comfortable withFragments
, you can watch all their videos. Even more they are mandatory material.Can you right now look at your UI and figure out if you need an
Activity
or aFragment
? Did you get a new perspective? I think you did.The one big advantage of a
fragment
over activity is that , the code which is used for fragment can be used for different activities.so, it provides re-usability of code in application development.There's more to this than you realize, you have to remember than an activity that is launched does not implicitly destroy the calling activity. Sure, you can set it up such that your user clicks a button to go to a page, you start that page's activity and destroy the current one. This causes a lot of overhead. The best guide I can give you is:
** Start a new activity only if it makes sense to have the main activity and this one open at the same time (think of multiple windows).
A great example of when it makes sense to have multiple activities is Google Drive. The main activity provides a file explorer. When a file is opened, a new activity is launched to view that file. You can press the recent apps button which will allow you to go back to the browser without closing the opened document, then perhaps even open another document in parallel to the first.
I use Fragments for better user experience. For example if you have a Button and you want to run let's say a webservice when you click it, I attach a Fragment to the parent Activity.
In that way the user won't have to move in another activity.
And secondly I prefer Fragments because you can handle them easily during rotation.