Alright, so, I am trying to make a game using a JFrame
that, when you click a button, adds money, and show update some text(a JLabel
).
You see, it should just update the Windows.Money variable and display ONLY the new variable on the screen, but, it adds more buttons. Please note: The money part works fine.
It's just that Java doesn't want to replace, only add.
Code:
package dev.bobdabiulder.classic.main;
import javax.swing.JLabel;
public class Bucket extends Window{
private static final long serialVersionUID = 1L;
public Bucket() throws InterruptedException {
for(int i = 0; !Window.Paused; ) {
Window.Money += 2;
this.wait(1000);
}
Window.Buckets++;
Window.BucketCounter = new JLabel("You have: " + Window.Buckets + " buckets!");
}
}
In the Windows
class...
package dev.bobdabiulder.classic.main;
import java.awt.Button;
import java.awt.Component;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Window extends JFrame{
public static long Money = 0;
private static final long serialVersionUID = 1L;
private static Thread t1 = new Thread();
private static Thread t2 = new Thread();
private static Thread t3 = new Thread();
private static Thread t4 = new Thread();
private static Thread t5 = new Thread();
public JButton bucket = new JButton("Buy a Bucket!");
public JButton add$ = new JButton("Add Money!");
public JLabel money = new JLabel(Money + "");
public static long Buckets = 0;
public static JLabel BucketCounter = new JLabel("You have: " + Buckets + " buckets!");
public static JPanel buck = new JPanel();
public static boolean Paused = false;
static JFrame jf = new JFrame("Lol!");
//Window Method
public Window() {
jf.setVisible(true);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
buck.add(bucket);
buck.add(money);
buck.add(add$);
buck.add(BucketCounter);
jf.setSize(500, 500);
jf.add(buck);
bucket.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if(e.getSource().equals(bucket)) {
try {
new Bucket();
} catch (Exception e1) {
e1.printStackTrace();
}
}
System.out.println("Action Performed!");
}
});
pack();
}
//End of ActionPerformed
//Start of start()
public static void start() {
t1.start();
t2.start();
t3.start();
t4.start();
t5.start();
}
//
//
//
@SuppressWarnings("deprecation")
public static void stop() {
t1.stop();
t2.stop();
t3.stop();
t4.stop();
t5.stop();
}
}
I made some requested edits, and I get errors where I put *, the errors all read:
Cannot make a static reference to the non-static field Window.(anything)
,
Error Spots:
for(int i = 0; !*Window.Paused; ) {
*Window.Money += 2;
this.wait(1000);
}
*Window.Buckets++;
*Window.BucketCounter = new JLabel("You have: " + *Window.Buckets + " buckets!");
Ok, this should help a bit... missing Timer but you can get an idea of how to manage ActionListeners:
Main class
WindowHelp (This one does the magic)
Yes, one is the main class you compile "WindowInit" and run that one.
For timers, gimme some time while I implement it.
Brief example of MVC, well really Model-View. What this does is uses a Swing Timer and not Threads (not directly that is) to increment a JLabel held in a different class. It also uses PropertyChangeListener and support to notify the view (the GUI) of changes in the state of the model.
Note that I can't use an ActionListener for this to work since an ActionListener only gets activated when the button is released. I'm assuming that you want to accumulate money when the button is pressed, and then stop accumulating when it is released. To do this, you must extract the JButton's model, add a ChangeListener to it, and then react to changes to the model's
isPressed()
method. I use it to start and stop the Swing Timer that increments the model.Edit
Next iteration with better MVC (model-view-control) separation: