I wrote a tool, which is performing some steps 1..n Some of the steps require user interaction (reading from System.in) Other steps loop until some condition is fulfilled or the user pressed some key (When the user pressed the key the loop should end and the main should go to the next step)
What I did for those steps, that provide a key loop interruption is to spawn a thread which reads from System.in -> this thread then interrupts the step, if key was pressed. This works fine, but when the loop condition was fulfilled, then this key listener thread would block on System.in, so the next step, that requires user interaction would be affected
My key listener thread's run was basically:
new InputStreamReader(System.in).read() > 0;
which blocks of course, so I was looking for a way to fix this
And when I change the key listener thread to:
And after the step loop I just interrupt the key listener thread, since it is not needed anymore.
So this worked fine for me and since I didn't find a solution for such problems, wanted to post it here for the future generations :)