Similar questions has been asked but they always contain the answer "use UIImagePNGRepresentation or UIImageJPEGRepresentation" But that wont work for me since i have to send this file to an external webservice that only accepts BMP images.
This is what i have implemented so far
-(NSData*)getBitmapRepresentationFromUIImage:(UIImage*)img{
CGImageRef cgiImg =[img CGImage];
CGColorSpaceRef colorSpaceRef = CGImageGetColorSpace(cgiImg);
size_t bitsPerComponent = CGImageGetBitsPerComponent(cgiImg);
size_t bytesPerRow = CGImageGetBytesPerRow(cgiImg);
size_t dataSize = bytesPerRow * CGImageGetHeight(cgiImg);
void* imgBuf = malloc(dataSize);
CGContextRef bmpContext = CGBitmapContextCreate(imgBuf,
CGImageGetWidth(cgiImg),
CGImageGetHeight(cgiImg),
bitsPerComponent,
bytesPerRow,
colorSpaceRef,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(bmpContext, CGRectMake(0, 0, CGImageGetWidth(cgiImg), CGImageGetHeight(cgiImg)), cgiImg);
NSData* dataToReturn = nil;
if (imgBuf!=NULL) {
dataToReturn = [[NSData alloc] initWithBytes:imgBuf length:dataSize];
free(imgBuf);
/*debug*/
[self saveNSDataAsBitmap:dataToReturn fileName:@"signature"];
/**/
}
return dataToReturn;
}
-(void)saveNSDataAsBitmap:(NSData*)data fileName:(NSString*)name{
NSString* fileName = [NSString stringWithFormat:@"%@%@",name,@".bmp"];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *completePath = [documentsDirectory stringByAppendingPathComponent:fileName];
[data writeToFile:completePath atomically:YES];
}
This saves a file to the documents directory but i cant open that file with preview.
What am i doing wrong ? is there an easier way ?
EDIT
I have now added structs for the file header
#pragma pack(1)
typedef struct
{
UInt16 magic; //specifies the file type "BM" 0x424d
UInt32 bfSize; //specifies the size in bytes of the bitmap file
UInt16 bfReserved1; //reserved; must be 0
UInt16 bfReserved2; //reserved; must be 0
UInt32 bOffBits;
} BmpFileHeaderStruct, *BmpFileHeaderStructRef;
#pragma pack(0)
#pragma pack(1)
typedef struct
{ UInt32 biSize;
int32_t biWidth;
int32_t biHeight;
UInt16 biPlanes;
UInt16 biBitCount;
UInt32 biCompression;
UInt32 biSizeImage;
int32_t biXPelsPerMeter;
int32_t biYPelsPerMeter;
UInt32 biClrUsed;
UInt32 biClrImportant;
} BmpFileInfoStruct,*BmpFileInfoStructRef;
#pragma pack(0)
I have also implemented a function to attatch a header to the start of imgBuf
-(void*)attatchBmpFileHeaderFor:(void*)imgBuf sizeOfBuff:(size_t)buffSize forImage:(CGImageRef)img{
BmpFileHeaderStruct headerStruct = {0};
headerStruct.magic = 0x424d;
headerStruct.bfSize = buffSize;
headerStruct.bOffBits = (sizeof(BmpFileHeaderStruct)*8) + (sizeof(BmpFileInfoStruct)*8);//hmmm ?
BmpFileInfoStruct infoStruct = {0};
infoStruct.biSize = sizeof(BmpFileInfoStruct);
infoStruct.biWidth = CGImageGetWidth(img);
infoStruct.biHeight = CGImageGetHeight(img);
infoStruct.biPlanes = 1;
infoStruct.biBitCount = CGImageGetBitsPerPixel(img);
infoStruct.biSizeImage = buffSize;
void * fileBmpBuf = malloc(sizeof(BmpFileInfoStruct)+sizeof(BmpFileHeaderStruct)+sizeof(buffSize));
void *pIter = fileBmpBuf;
memcpy(pIter, &headerStruct, sizeof(BmpFileHeaderStruct));
pIter += sizeof(BmpFileHeaderStruct);
memcpy(pIter, &infoStruct, sizeof(BmpFileInfoStruct));
pIter += sizeof(BmpFileInfoStruct);
memcpy(pIter, imgBuf, buffSize);
return fileBmpBuf;
}
This does not work , sometimes it crashes due to the error pointer being freed was not allocated on the last memcpy call which is weird since i dont actually free any data at that point. When it works it produces a file that cant be read.
Do i have to implement a bitmapv5header structure instead ? Where can i find documentation on how i should fill this struct with values ?
you can't just save the data you have to add a specific header and the palette. Take a look at the file format: http://en.wikipedia.org/wiki/BMP_file_format