Flash-AS3: Calling a function in a Class from anot

2019-06-10 15:51发布

Hey this question is in reply to Joel Hooks's comment on an older question of mine (How to call a function in a Class from another Class?)

I was able to fix my own problem using a public static var to reference one of my Classes, so in the other class I just needed to use the this keyword so it could be called.

instance = this; // in Navigation Class
Navigation.instance.introPlayButtonClick(); // in Intro Class

Now it seems I'm not doing this in the best or purist way for OOP(can sense debate here), so I'm posing this question a 2nd time in hopes of getting this figured out correctly.

The Problem

I have 2 Classes, Intro and Navigation. There is a button created in the Intro class that needs call a function inside of the Navigation Class. I also have a CustomEvent class where I setup Custom Events. Below is the code, I've stripped out all of the unessential code relating to this problem.

The Intro Class

When the function clicked is called, it dispatches an Event that the Navigation class is listening for.


package src.display
{
import flash.events.*;
 import flash.display.*;

 // ☼ --- Imported Classes
 import src.events.CustomEvent;
 import src.model.Navigation;

 public class Intro extends Sprite 
 {
  private var playBtn:MovieClip;
  private var colorTransform:ColorTransform;

  // ☼ --- Constructor
  public function Intro():void 
  {
      this.addEventListener(Event.ADDED_TO_STAGE, init);
  }

  // ☼ --- Init
  public function init(event:Event):void 
  {
      draw();
      this.removeEventListener(Event.ADDED_TO_STAGE, init);
  }

  public function draw():void 
  {
      playBtn = new PlayThumb;
      playBtn.buttonMode = true;   
      playBtn.x = 552;   
      playBtn.y = 289;
      playBtn.alpha = 1;

      // ☼ --- add button 
      addChild(playBtn);

      // ☼ --- button listeners
      playBtn.addEventListener(MouseEvent.MOUSE_UP, clicked);
  }
  //-----------------------------------------------------
  // ☼ --- My Old Function
  /*private function clicked(e:MouseEvent):void 
  {
      Navigation.instance.introPlayButtonClick(); // Open tab1
  }*/
  //-----------------------------------------------------
  // ♦♦♦ Added to dispatch Event to JStriedl's function ♦♦♦
  private function clicked(e:MouseEvent):void 
      {
      dispatchEvent (new CustomEvent(CustomEvent.INTRO_CLICKED, {}));
      trace("Dispatch Event INTRO_CLICKED");
      }
 }
}

Navigation Class

This is the Navigation Class which contains a function that the Intro Class needs to be able to call.


package src.model 
{
import flash.events.*;
import flash.display.*;

// ☼ ---Imported  Classes
import src.display.Intro;
import src.model.Fonts;
import src.events.CustomEvent;

public class Navigation extends MovieClip //Needs MovieClip
{  
    public var intro:Intro;
    public static var instance:Navigation;

    // ☼ --- Constructor
public function Navigation()
{
    this.addEventListener(Event.ADDED_TO_STAGE, init);
}

// ☼ --- Init
public function init():void
{
    instance = this;  
    intro = new Intro;
    attachListenerForIntro(intro);
    this.removeEventListener(Event.ADDED_TO_STAGE, init);
}

// ♦♦♦ JStriedl's code ♦♦♦
public function attachListenerForIntro(introToCheckForClick:Intro)
{
    intro = introToCheckForClick;
    intro.addEventListener("introClicked", introPlayButtonClick);
}

// Function that button in Intro needs to call
public function introPlayButtonClick(e:CustomEvent):void
{    
    trace("Navigation function called from Intro");
    intro.removeEventListener("introClicked", introPlayButtonClick);
}
}
}

Issues or Errors

So far when the button is clicked nothing happens :( I'm assuming I don't have the EventListener setup correctly inside of the Navigation Class?

2条回答
三岁会撩人
2楼-- · 2019-06-10 16:51

Generally it's the responsibility of the container to call functions on its children.

If you want to have (otherwise independent) siblings interacting with each other your container acts as a proxy between the two.

For example, if your application is structured like this:

container
  |
  +-- introInstance
  |
  +-- navigationInstance
  1. container adds a listener for the the CustomEvent.INTRO_CLICKED event on introInstance.

  2. introInstance raises the CustomEvent.INTRO_CLICKED event.

  3. In container's event handler call navigationInstance.introPlayButtonClick().

In this way your Intro class doesn't need to know any thing about your Navigation class and vice-versa, your container forms the glue between the two instances.

Quick note: The container doesn't have to be a literal DisplayObjectContainer with both items on its display list, it just has to have a reference to both instances and know what to do with them.

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ら.Afraid
3楼-- · 2019-06-10 16:53

Errr.. the only way I could think is extending your Intro class to the Navigation class in order for this to work properly.

Something like..

public class Intro extends Navigation {}
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