Is there an equivalent to SendInput for WPF? I've looked into AutomationPeer
classes but was not successfull.
I simply want to send a Keydown (the Enter Key). Simply raising the event (RaiseEvent
) does not work in my scenario.
Here is what I have, which is working. I'd prefer to have a managed code alternative.
private void comboSelectionChanged(object sender, SelectionChangedEventArgs args)
{
((ComboBox)sender).Focus();
// send keydown
INPUT input = new INPUT();
input.type = INPUT_KEYBOARD;
input.union.keyboardInput.wVk = 0x0D;
input.union.keyboardInput.time = 0;
SendInput(1, ref input, Marshal.SizeOf(input));
}
[DllImport("user32.dll", SetLastError = true)]
private static extern int SendInput(int nInputs, ref INPUT mi, int cbSize);
[StructLayout(LayoutKind.Sequential)]
private struct INPUT
{
public int type;
public INPUTUNION union;
};
[StructLayout(LayoutKind.Explicit)]
private struct INPUTUNION
{
[FieldOffset(0)]
public MOUSEINPUT mouseInput;
[FieldOffset(0)]
public KEYBDINPUT keyboardInput;
};
[StructLayout(LayoutKind.Sequential)]
private struct MOUSEINPUT
{
public int dx;
public int dy;
public int mouseData;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
};
[StructLayout(LayoutKind.Sequential)]
private struct KEYBDINPUT
{
public short wVk;
public short wScan;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
};
private const int INPUT_MOUSE = 0;
private const int INPUT_KEYBOARD = 1;
You can emulate a keystroke like this:
You could then call it like this:
I suppose you can put this in a
static class
somewhere, or even make anextension method
out of it. However, I would argue that in most cases there is a more elegant way to accomplish this.I hope this helps.