changing source on html5 video tag

2018-12-31 15:45发布

i'm trying to build a video player, that works everywhere. so far i'd be going with:

<video>
    <source src="video.mp4"></source>
    <source src="video.ogv"></source>
    <object data="flowplayer.swf" type="application/x-shockwave-flash">
        <param name="movie" value="flowplayer.swf" />
        <param name="flashvars" value='config={"clip":"video.mp4"}' />
    </object>
</video>

(as seen on several sites, for example video for everybody) so far, so good.

but now i also want some kind of playlist/menu along with the video player, from which i can select other videos. those should be opened within my player right away. so i will have to "dynamically change the source of the video" (as seen on dev.opera.com/articles/everything-you-need-to-know-html5-video-audio/ - section "Let's look at another movie") with javascript. let's forget about the flashplayer (and thus IE) part for the time being, i will try to deal with that later.

so my JS to change the <source> tags should be something like:

<script>
function loadAnotherVideo() {
    var video = document.getElementsByTagName('video')[0];
    var sources = video.getElementsByTagName('source');
    sources[0].src = 'video2.mp4';
    sources[1].src = 'video2.ogv';
    video.load();
}
</script>

problem is, this doesnt work in all browsers. namely, firefox =O there is a nice page, where you can observe the problem i'm having: http://www.w3.org/2010/05/video/mediaevents.html

as soon as i trigger the load() method (in firefox, mind you), the video player dies.

now i have found out that when i don't use multiple <source> tags, but instead just one src attribute within the <video> tag, the whole thing DOES work in firefox.

so my plan is to just use that src attribute and determine the appropriate file using the canPlayType() function.

am i doing it wrong somehow or complicating things??

14条回答
只靠听说
2楼-- · 2018-12-31 16:17

Instead of getting the same video player to load new files, why not erase the entire <video> element and recreate it. Most browsers will automatically load it if the src's are correct.

Example (using Prototype):

var vid = new Element('video', { 'autoplay': 'autoplay', 'controls': 'controls' });
var src = new Element('source', { 'src': 'video.ogg', 'type': 'video/ogg' });

vid.update(src);
src.insert({ before: new Element('source', { 'src': 'video.mp4', 'type': 'video/mp4' }) });

$('container_div').update(vid);
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牵手、夕阳
3楼-- · 2018-12-31 16:21

Modernizr worked like a charm for me.

What I did is that I didn't use <source>. Somehow this screwed things up, since the video only worked the first time load() was called. Instead I used the source attribute inside the video tag -> <video src="blabla.webm" /> and used Modernizr to determine what format the browser supported.

<script>
var v = new Array();

v[0] = [
        "videos/video1.webmvp8.webm",
        "videos/video1.theora.ogv",
        "videos/video1.mp4video.mp4"
        ];
v[1] = [
        "videos/video2.webmvp8.webm",
        "videos/video2.theora.ogv",
        "videos/video2.mp4video.mp4"
        ];
v[2] = [
        "videos/video3.webmvp8.webm",
        "videos/video3.theora.ogv",
        "videos/video3.mp4video.mp4"
        ];

function changeVid(n){
    var video = document.getElementById('video');

    if(Modernizr.video && Modernizr.video.webm) {
        video.setAttribute("src", v[n][0]);
    } else if(Modernizr.video && Modernizr.video.ogg) {
        video.setAttribute("src", v[n][1]);
    } else if(Modernizr.video && Modernizr.video.h264) {
        video.setAttribute("src", v[n][2]);
    }

    video.load();
}
</script>

Hopefully this will help you :)

If you don't want to use Modernizr , you can always use CanPlayType().

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倾城一夜雪
4楼-- · 2018-12-31 16:21

This is my solution:

<video id="playVideo" width="680" height="400" controls="controls">
    <source id="sourceVideo" src="{{video.videoHigh}}" type="video/mp4">
</video>
    <br />
<button class="btn btn-warning" id="{{video.videoHigh}}" onclick="changeSource(this)">HD</button>
<button class="btn btn-warning" id="{{video.videoLow}}" onclick="changeSource(this)">Regular</button>

<script type="text/javascript">
    var getVideo = document.getElementById("playVideo");
    var getSource = document.getElementById("sourceVideo");
    function changeSource(vid) {
        var geturl = vid.id;
        getSource .setAttribute("src", geturl);
        getVideo .load()
        getVideo .play();
        getVideo .volume = 0.5;
    }
</script>
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低头抚发
5楼-- · 2018-12-31 16:22

Using the <source /> tags proved difficult for me in Chrome 14.0.835.202 specifically, although it worked fine for me in FireFox. (This could be my lack of knowledge, but I thought an alternate solution might be useful anyway.) So, I ended up just using a <video /> tag and setting the src attribute right on the video tag itself. The canPlayVideo('<mime type>') function was used to determine whether or not the specific browser could play the input video. The following works in FireFox and Chrome.

Incidently, both FireFox and Chrome are playing the "ogg" format, although Chrome recommends "webm". I put the check for browser support of "ogg" first only because other posts have mentioned that FireFox prefers the ogg source first (i.e. <source src="..." type="video/ogg"/> ). But, I haven't tested (and highly doubt) whether or not it the order in the code makes any difference at all when setting the "src" on the video tag.

HTML

<body onload="setupVideo();">
    <video id="media" controls="true" preload="auto" src="">
    </video>
</body>

JavaScript

function setupVideo() {
       // You will probably get your video name differently
       var videoName = "http://video-js.zencoder.com/oceans-clip.mp4";

       // Get all of the uri's we support
       var indexOfExtension = videoName.lastIndexOf(".");
       //window.alert("found index of extension " + indexOfExtension);
       var extension = videoName.substr(indexOfExtension, videoName.length - indexOfExtension);
       //window.alert("extension is " + extension);
       var ogguri = encodeURI(videoName.replace(extension, ".ogv"));
       var webmuri = encodeURI(videoName.replace(extension, ".webm"));
       var mp4uri = encodeURI(videoName.replace(extension, ".mp4"));
       //window.alert(" URI is " + webmuri);


       // Get the video element
       var v = document.getElementById("media");
       window.alert(" media is " + v);

       // Test for support
       if (v.canPlayType("video/ogg")) {
            v.setAttribute("src", ogguri);
           //window.alert("can play ogg");
       }
       else if (v.canPlayType("video/webm")) {
           v.setAttribute("src", webmuri);
           //window.alert("can play webm");
       }
       else if (v.canPlayType("video/mp4")) {
           v.setAttribute("src", mp4uri);
           //window.alert("can play mp4");
       }
       else {
           window.alert("Can't play anything");
       }

      v.load();
      v.play();
  }
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梦该遗忘
6楼-- · 2018-12-31 16:24

I have a similar web app and am not facing that sort of problem at all. What i do is something like this:

var sources = new Array();

sources[0] = /path/to/file.mp4
sources[1] = /path/to/another/file.ogg
etc..

then when i want to change the sources i have a function that does something like this:

this.loadTrack = function(track){
var mediaSource = document.getElementsByTagName('source')[0];
mediaSource.src = sources[track];

    var player = document.getElementsByTagName('video')[0];
    player.load();

}

I do this so that the user can make their way through a playlist, but you could check for userAgent and then load the appropriate file that way. I tried using multiple source tags like everyone on the internet suggested, but i found it much cleaner, and much more reliable to manipulate the src attribute of a single source tag. The code above was written from memory, so i may have glossed over some of hte details, but the general idea is to dynamically change the src attribute of the source tag using javascript, when appropriate.

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听够珍惜
7楼-- · 2018-12-31 16:25

According to the spec

Dynamically modifying a source element and its attribute when the element is already inserted in a video or audio element will have no effect. To change what is playing, just use the src attribute on the media element directly, possibly making use of the canPlayType() method to pick from amongst available resources. Generally, manipulating source elements manually after the document has been parsed is an unncessarily complicated approach.

So what you are trying to do is apparently not supposed to work.

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