I have an image which moves in a random direction. My problem is everytime I start running the program, the image always appear at the upper-left corner and moves a diagonal direction and after hitting the wall, it starts to move random direction. How can I make the image appear in a random position everytime I execute or run the program? Any help would be much appreciated...
Here's the code:
public class Ball extends JPanel implements Runnable
{
private Image ball;
private Thread animator;
private int x;
private int y;
private final int DELAY = 50;
private int xVelocity = 1;
private int yVelocity = 1;
private static final int RIGHT_WALL = 400;
private static final int LEFT_WALL = 1;
private static final int DOWN_WALL = 400;
private static final int UP_WALL = 1;
private boolean showImage;
public Ball()
{
randomPosition();
setRandomDirection();
setBackground(Color.BLACK);
setDoubleBuffered(true);
ImageIcon ii = new ImageIcon(this.getClass().getResource("ball.gif"));
ball = ii.getImage();
x = y = 10;
}
public void addNotify()
{
super.addNotify();
animator = new Thread(this);
animator.start();
}
public void paint(Graphics g)
{
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(ball, x, y, this);
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void move()
{
x += xVelocity;
y += yVelocity;
if (x >= RIGHT_WALL)
{
x = RIGHT_WALL;
randomDirection();
}
if (y <= UP_WALL)
{
y = UP_WALL;
randomDirection();
}
if (x <= LEFT_WALL)
{
x = LEFT_WALL;
randomDirection();
}
if (y >= DOWN_WALL)
{
y = DOWN_WALL;
randomDirection();
}
}
private void randomDirection()
{
double speed = 2.0;
double direction = Math.random() * 2 * Math.PI;
xVelocity = (int) (speed * Math.cos(direction));
yVelocity = (int) (speed * Math.sin(direction));
}
private void randomPosition()
{
x = LEFT_WALL + (int) (Math.random() * (RIGHT_WALL - LEFT_WALL));
y = UP_WALL + (int) (Math.random() * (DOWN_WALL - UP_WALL));
}
public void run()
{
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
while (true)
{
cycle();
repaint();
timeDiff = System.currentTimeMillis() - beforeTime;
sleep = DELAY - timeDiff;
if (sleep > 2)
{
sleep = 1;
}
try
{
Thread.sleep(sleep);
}
catch (InterruptedException e)
{
System.out.println("interrupted");
}
beforeTime = System.currentTimeMillis();
}
}
}
You also have to generate initialized value randomly.
Actually you always take :
so
x == 0
,y == 0
,xVelocity == 1
andyVelocity == 1
as static initial values for your variables.All you need is a setter for x and y in your moving object:
Then you call this from your main().
Like in your
randomDirection()
method, you should initialize the x and y position of you image randomly:You also should call the
randomDirection()
method once in the constructor, so your image moves in another direction, everytime you start your program.So the constructor should look like this: