We've run into some problems with the static initialization order fiasco, and I'm looking for ways to comb through a whole lot of code to find possible occurrences. Any suggestions on how to do this efficiently?
Edit: I'm getting some good answers on how to SOLVE the static initialization order problem, but that's not really my question. I'd like to know how to FIND objects that are subject to this problem. Evan's answer seems to be the best so far in this regard; I don't think we can use valgrind, but we may have memory analysis tools that could perform a similar function. That would catch problems only where the initialization order is wrong for a given build, and the order can change with each build. Perhaps there's a static analysis tool that would catch this. Our platform is IBM XLC/C++ compiler running on AIX.
I just wrote a bit of code to track down this problem. We have a good size code base (1000+ files) that was working fine on Windows/VC++ 2005, but crashing on startup on Solaris/gcc. I wrote the following .h file:
and within every .cpp file in the solution, I added this:
When you run your application, you will get an output file like so:
If you experience a crash, the culprit should be in the last .cpp file listed. And at the very least, this will give you a good place to set breakpoints, as this code should be the absolute first of your code to execute (after which you can step through your code and see all of the globals that are being initialized).
Notes:
It's important that you put the "FIASCO_FINDER" macro as close to the top of your file as possible. If you put it below some other #includes you run the risk of it crashing before identifying the file that you're in.
If you're using Visual Studio, and pre-compiled headers, adding this extra macro line to all of your .cpp files can be done quickly using the Find-and-replace dialog to replace your existing #include "precompiledheader.h" with the same text plus the FIASCO_FINDER line (if you check off "regular expressions, you can use "\n" to insert multi-line replacement text)
Other answers are correct, I just wanted to add that the object's getter should be implemented in a .cpp file and it should not be static. If you implement it in a header file, the object will be created in each library / framework you call it from....
Replace all the global objects with global functions that return a reference to an object declared static in the function. This isn't thread-safe, so if your app is multi-threaded you might need some tricks like pthread_once or a global lock. This will ensure that everything is initialized before it is used.
Now, either your program works (hurrah!) or else it sits in an infinite loop because you have a circular dependency (redesign needed), or else you move on to the next bug.
It's not a trivial problem but at least it can done following fairly simple steps if you have an easy-to-parse intermediate-format representation of your code.
1) Find all the globals that have non-trivial constructors and put them in a list.
2) For each of these non-trivially-constructed objects, generate the entire potential-function-tree called by their constructors.
3) Walk through the non-trivially-constructor function tree and if the code references any other non-trivially constructed globals (which are quite handily in the list you generated in step one), you have a potential early-static-initialization-order issue.
4) Repeat steps 2 & 3 until you have exhausted the list generated in step 1.
Note: you may be able to optimize this by only visiting the potential-function-tree once per object class rather than once per global instance if you have multiple globals of a single class.
Solving order of initialization:
First off, this is just a temporary work-around because you have global variables that you are trying to get rid of but just have not had time yet (you are going to get rid of them eventually aren't you? :-)
This will guarantee that it is initialised on first use and destroyed when the application terminates.
Multi-Threaded Problem:
C++11 does guarantee that this is thread-safe:
However, C++03 does not officially guarantee that the construction of static function objects is thread safe. So technically the
getInstance_XXX()
method must be guarded with a critical section. On the bright side, gcc has an explicit patch as part of the compiler that guarantees that each static function object will only be initialized once even in the presence of threads.Please note: Do not use the double checked locking pattern to try and avoid the cost of the locking. This will not work in C++03.
Creation Problems:
On creation, there are no problems because we guarantee that it is created before it can be used.
Destruction Problems:
There is a potential problem of accessing the object after it has been destroyed. This only happens if you access the object from the destructor of another global variable (by global, I am referring to any non-local static variable).
The solution is to make sure that you force the order of destruction.
Remember the order of destruction is the exact inverse of the order of construction. So if you access the object in your destructor, you must guarantee that the object has not been destroyed. To do this, you must just guarantee that the object is fully constructed before the calling object is constructed.
There is code that essentially "initializes" C++ that is generated by the compiler. An easy way to find this code / the call stack at the time is to create a static object with something that dereferences NULL in the constructor - break in the debugger and explore a bit. The MSVC compiler sets up a table of function pointers that is iterated over for static initialization. You should be able to access this table and determine all static initialization taking place in your program.