I want to have 3 workers (objects of the class Worker
) that move on the screen in different random directions and with a different speed. In other words, I just want to run something like this: worker1.makeRandomStep(x,y,1)
, worker2.makeRandomStep(x,y,2)
and worker1.makeRandomStep(x,y,3)
.
This is my current code in which I have only one worker
:
import pygame, random
import sys
WHITE = (255, 255, 255)
GREEN = (20, 255, 140)
GREY = (210, 210 ,210)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
SCREENWIDTH=1000
SCREENHEIGHT=578
class Background(pygame.sprite.Sprite):
def __init__(self, image_file, location):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
class Worker(pygame.sprite.Sprite):
def __init__(self, image_file, location):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.direction = 2
self.rect.left, self.rect.top = location
def makeRandomStep(self,x,y,step):
# there is a less than 1% chance every time that direction is changed
if random.uniform(0,1)<0.005:
self.direction = random.randint(1,4)
if self.direction == 1:
return x, y+step # up
elif self.direction == 2:
return x+step, y # right
elif self.direction == 3:
return x, y-step # down
elif self.direction == 4:
return x-step, y # left
else:
return x, y # stop
pygame.init()
size = (SCREENWIDTH, SCREENHEIGHT)
screen = pygame.display.set_mode(size)
screen_rect=screen.get_rect()
pygame.display.set_caption("TEST")
worker = Worker("worker.png", [0,0])
w_x = worker.rect.left
w_y = worker.rect.top
bg = Background("background.jpg", [0,0])
#sprite_group = pygame.sprite.Group()
#sprite_group.add(worker)
carryOn = True
clock=pygame.time.Clock()
while carryOn:
for event in pygame.event.get():
if event.type==pygame.QUIT:
carryOn=False
pygame.display.quit()
pygame.quit()
quit()
# Draw floor layout
screen.blit(pygame.transform.scale(bg.image, (SCREENWIDTH, SCREENHEIGHT)), bg.rect)
# Draw geo-fences
geofence1 = pygame.draw.rect(screen, GREEN, [510,150,75,52])
geofence2 = pygame.draw.rect(screen, GREEN, [450,250,68,40])
w_x,w_y = worker.makeRandomStep(w_x,w_y,1)
# Worker should not go outside the screen area
if (w_x + worker.rect.width > SCREENWIDTH): w_x = SCREENWIDTH - worker.rect.width
if (w_x < 0): w_x = 0
if (w_y + worker.rect.height > SCREENHEIGHT): w_y = SCREENHEIGHT - worker.rect.height
if (w_y < 0): w_y = 0
worker.rect.clamp_ip(screen_rect)
screen.blit(worker.image, (w_x,w_y))
# Refresh Screen
pygame.display.flip()
#sprite_group.update()
#sprite_group.draw(screen)
#Number of frames per secong e.g. 60
clock.tick(20)
pygame.display.quit()
pygame.quit()
quit()
It is not very clear to me how should I proceed to my goal. I was thinking to use sprite_group
, but I misunderstand how to correctly update all sprites (workers) inside the while
loop.
Any help is highly appreciated. Thanks.
You have to move all worker logic into the
Worker
class (setting random values, updating position etc). Then create multiple instances.Here's a running example. Note the comments for explanations: